Category | Blender Exporter |
Created | 02.01.2011 06:44 |
Dan Evans (Unknown) | 02.01.2011 06:53 |
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Here's a quick version of the i3D exporter for Blender 2.5x, It should work for simple things like Shapes & Physics, but no animation support right now. How to install: 1. Download http://bytecove.co.uk/stuff/io_scene_i3d.7z 2. Extract .7z file to %APPDATA%\Blender Foundation\Blender\2.55\scripts\op You should end up with a folder called io_scene_i3d inside op. Then the usual thing, just file -> Export -> GIANTS (.i3d) 2nd Update: Noticed a bug for shapes with more than 1 material. Fixed it. Update: Game Engine physics settings will be exported. Sensor - Kinematic Rigid Body - Dynamic Static - Static |
Simon Broggi (Unknown) | 03.01.2011 17:26 |
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very nice, thanks! |
Elias Schmitt (Unknown) | 16.02.2011 18:05 |
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Thank you that makes exporting much easier :D |
Florian Zapp (Unknown) | 04.03.2011 12:31 |
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Thanks very nice! |
Teemu Huhtala (Unknown) | 06.10.2011 13:45 |
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How this works in the 2.59? I couldn't get it to work with these instructions, because there's no op folder, instead there's an addons named folder where are all installed add-ons. |
Nathaniel Long (Unknown) | 20.10.2013 09:49 |
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is there a way to import i3d to blender |
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