Script v1.4.4.0
Engine v7.0.0.2
- General
- Entity
- Node
- Scenegraph
- Lighting
- Camera
- Shape
- Particle System
- Physics
- Spline
- Animation
- Overlays
- Sound
- Input
- XML
- Network
- Callbacks
- Text Rendering
- Terrain Detail
- Tire Track
- Editor
- Rendering
- String
- Math
- I3D
- Fillplanes
Foundation Reference
createFillPlaneShape
DescriptionCreates a fill plane shape based on shapeIdDefinition
createFillPlaneShape(integer shapeId, string shapeName, float volume, float deltaMax, float maxSurfaceAngle, float maxPhysicalSurfaceAngle, float maxSubDivEdgeLength, boolean createSidePlanes)Arguments
integer | shapeId | shape id |
string | shapeName | name of shape |
float | volume | volume of the fill plane shape (m^3) |
float | deltaMax | value of how much the fill plane can be excessed (in meter) |
float | maxSurfaceAngle | maximum surface angle (geometric tuning value in radian) |
float | maxPhysicalSurfaceAngle | maximum physical surface angle (this is usually material dependent in radian) |
float | maxSubDivEdgeLength | defines the maximum edge-length of the subdivision surface (in meter) |
boolean | createSidePlanes | state of side plane creation |
integer | fillPlaneShapeId | id of fill plane shape type |