Script v1.4.4.0
- Handtools
- Events
- Objects
- Placeables
- Triggers
- Utils
- BaleUtil
- ConfigurationUtil
- DebugUtil
- FillUtil
- FruitUtil
- FSUtils
- GameSettings
- MaterialUtil
- ObjectChangeUtil
- ParticleUtil
- SplitUtil
- TipUtil
- TreePlantUtil
- Utils
- Vehicles
- Specializations
Engine v7.0.0.2
- General
- Entity
- Node
- Scenegraph
- Lighting
- Camera
- Shape
- Particle System
- Physics
- Spline
- Animation
- Overlays
- Sound
- Input
- XML
- Network
- Callbacks
- Text Rendering
- Terrain Detail
- Tire Track
- Editor
- Rendering
- String
- Math
- I3D
- Fillplanes
Foundation Reference
DebugUtil
DescriptionDebugUtilFunctions
drawDebugNode
DescriptionDraws a debug node and optional a text at world position of given nodeDefinition
drawDebugNode(integer id, string text)Arguments
integer | id | node id |
string | text | text |
drawDebugCircle
DescriptionDraw debug circleDefinition
drawDebugCircle(float x, float y, float z, float radius, integer steps)Arguments
float | x | world x position |
float | y | world y position |
float | z | world z position |
float | radius | radius |
integer | steps | steps |
printTableRecursively
DescriptionPrint a table recursivelyDefinition
printTableRecursively(table inputTable, string inputIndent, integer depth, integer maxDepth)Arguments
table | inputTable | table to print |
string | inputIndent | input indent |
integer | depth | current depth |
integer | maxDepth | max depth |