Script v1.7.1.0
- AI
- Animals
- Contracts
- Debug
- Economy
- Effects
- Events
- Farms
- GUI
- Handtools
- I3d
- Materials
- Misc
- Objects
- Placeables
- Player
- Shop
- Sounds
- Specializations
- Triggers
- Utils
- Vehicles
- Weather
Engine v1.7.1.0
- AI
- Animation
- Camera
- Entity
- Fillplanes
- General
- I3D
- Input
- Lighting
- Math
- Network
- Node
- Overlays
- Particle System
- Physics
- Rendering
- Scenegraph
- Shape
- Sound
- Spline
- String
- Terrain Detail
- Text Rendering
- Tire Track
- XML
- general
Foundation Reference
CutterEffectManager
DescriptionThis class handles all cutter effectsParent
AbstractManagerFunctions
initDataStructures
DescriptionInitialize data structuresDefinition
initDataStructures()Code
27 | function CutterEffectManager:initDataStructures() |
28 | self.nameToIndex = {} |
29 | self.cutterEffectTypes = {} |
30 | self.cutterEffects = {} |
31 | end |
loadMapData
DescriptionLoad data on map loadDefinition
loadMapData()Return Values
boolean | true | if loading was successful else false |
36 | function CutterEffectManager:loadMapData() |
37 | CutterEffectManager:superClass().loadMapData(self) |
38 | |
39 | self:addCutterEffectType("threshing") |
40 | self:addCutterEffectType("forage") |
41 | self:addCutterEffectType("center") |
42 | self:addCutterEffectType("left") |
43 | self:addCutterEffectType("right") |
44 | |
45 | CutterEffectType = self.nameToIndex |
46 | |
47 | return true |
48 | end |
new
DescriptionCreating managerDefinition
new()Return Values
table | instance | instance of object |
19 | function CutterEffectManager:new(customMt) |
20 | self = AbstractManager:new(customMt or CutterEffectManager_mt) |
21 | |
22 | return self |
23 | end |