LUADOC - Farming Simulator 22

Debug2DArea

Functions

createFromPosAndDir

Description
Definition
createFromPosAndDir()
Code
152function Debug2DArea:createFromPosAndDir(x, y, z, dirX, dirY, dirZ, upX, upY, upZ, width, length)
153 local halfWidth = width*0.5
154 local halfLength = length*0.5
155
156 local pos = self.positionNodes
157 pos[1] = {MathUtil.transform(x, y, z, dirX, dirY, dirZ, upX, upY, upZ, -halfWidth, 0, -halfLength)}
158 pos[2] = {MathUtil.transform(x, y, z, dirX, dirY, dirZ, upX, upY, upZ, -halfWidth, 0, halfLength)}
159 pos[3] = {MathUtil.transform(x, y, z, dirX, dirY, dirZ, upX, upY, upZ, halfWidth, 0, halfLength)}
160 pos[4] = {MathUtil.transform(x, y, z, dirX, dirY, dirZ, upX, upY, upZ, halfWidth, 0, -halfLength)}
161
162 return self
163end

createSimple

Description
Definition
createSimple()
Code
134function Debug2DArea:createSimple(x, y, z, size)
135 return self:createFromPosAndDir(x, y, z, 0, 0, 1, 0, 1, 0, size, size)
136end

createWithSizeAndOffset

Description
Definition
createWithSizeAndOffset()
Code
140function Debug2DArea:createWithSizeAndOffset(node, width, length, widthOffset, lengthOffset)
141 local dirX, dirY, dirZ = localDirectionToWorld(node, 0, 0, 1)
142 local upX, upY, upZ = localDirectionToWorld(node, 0, 1, 0)
143 local x, y, z = getWorldTranslation(node)
144
145 x, y, z = MathUtil.transform(x, y, z, dirX, dirY, dirZ, upX, upY, upZ, widthOffset, 0, lengthOffset)
146
147 return self:createFromPosAndDir(x, y, z, dirX, dirY, dirZ, upX, upY, upZ, width, length)
148end

new

Description
Definition
new()
Code
16function Debug2DArea.new(filled, doubleSided, color, alignToTerrain, customMt)
17 local self = setmetatable({}, customMt or Debug2DArea_mt)
18
19 self.color = color or {1, 1, 1, 1}
20 self.filled = Utils.getNoNil(filled, false)
21 self.alignToTerrain = Utils.getNoNil(alignToTerrain, true)
22 self.doubleSided = Utils.getNoNil(doubleSided, false)
23
24 self.positionNodes = {
25 {-1, 0, -1},
26 { 1, 0, -1},
27 { 1, 0, 1},
28 {-1, 0, 1},
29 {-1, 0, -1},
30 { 1, 0, -1},
31 { 1, 0, 1},
32 {-1, 0, 1}
33 }
34
35 return self
36end