Category | Farming Simulator 2009 |
Created | 17.09.2009 21:54 |
Matthias B. (Unknown) | 17.09.2009 21:55 |
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Hello, i have tested to use the Utils.getDensity, but it didn“t works! So can you please tell me how it works? I also need some info to add a button and a checkbox for an ingamemenue? Mfg. MxY.rlp |
Matthias B. (Unknown) | 22.09.2009 14:45 |
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no answer? *push* |
Stefan Geiger - GIANTS Software | 23.09.2009 20:30 |
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The prototype looks like this: float Utils.getDensity(id, channel, startWorldX, startWorldZ, widthWorldX, widthWorldZ, heightWorldX, heightWorldZ) The id is the entity id of the terrain detail object. You can get it like this: local id = g_currentMission.fruits[fruitId].id Check out the documentation on ls-mods to get some info about the start/width/height parameters: http://ls-mods.de/scriptDocumentation.php?class=utils You can create a new checkbox with: OverlayCheckbox:new(Overlay onOverlay, Overlay offOverlay, bool isChecked, func callbackFunctionWhenClicked, object callbackTarget); and a button with: OverlayButton:new(Overlay buttonOverlay, func callbackFunctionWhenClicked, object callbackTarget); onOverlay, offOverlay, buttonOverlay are overlays which describe how the button/checkbox look like. You can create it with: local onOverlay = Overlay:new(name, imagefilename, posX, posY, sizeX sizeY) The callbackFunctionWhenClicked looks like this for the checkbox: function className:callbackFunctionWhenClicked(isChecked) end The function for the button is the same without the isChecked parameter. |
Matthias B. (Unknown) | 23.09.2009 20:32 |
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thank you, i will try it! |
Heady Planet-ls (Headshot XXL) | 26.09.2009 13:33 |
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I have a similar question. How works the function "setDensityMaskedParallelogram"? |
Pierre S (Unknown) | 28.09.2009 20:32 |
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When you spray or seed or cut, you make a new texture over last texture !! Exemple: if you cut the maize, setDensityMaskedParallelogram replace texture with cuttedmaize in your file "fruit_density.grle" !! setDensityMaskedParallelogram(cuttedMaizeID, x, z, widthDiffX, widthDiffZ, heightDiffX, heightDiffZ, 0, MaizeId, Chanel, 1.0) it's the same things for texture cultivator !! |
Stefan Geiger - GIANTS Software | 29.09.2009 09:20 |
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The difference between setDensityMaskedParallelogram and setDensityParallelogram is, that setDensityMaskedParallelogram only changes the value of the first id where the given maskId has some value != 0 in the channels firstMaskChannel to numMaskChannels. Note that the sample code of Pierre S is missing the numChannels and numMaskChannels values. These are new in LS09. I think that this is some code from LS08. The prototype looks like this: setDensityMaskedParallelogram(id, x, z, widthX, widthZ, heightX, heightZ, firstChannel, numChannels, maskId, firstMaskChannel, numMaskChannels, value); |
Pierre S (Unknown) | 29.09.2009 15:15 |
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oh ok i understand the difference !! sorry for missing. yes its a code for ls08 !! i do not think this fonction change with ls09 ;) thx for your answer. |
Heady Planet-ls (Headshot XXL) | 29.09.2009 16:49 |
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Stefan, can you make a example to create e.g. grass_cut_long? I dont know wich values for: 'id', 'firstChannel', 'numChannels', 'maskId', 'firstMaskChannel', 'numMaskChannels', 'value' |
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