Category | Farming Simulator 2009 |
Created | 02.12.2009 13:26 |
Alex Engel (Unknown) | 02.12.2009 13:28 |
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Hello to you one and all, I was wondering if it is possible to create the reflective map outside of Maya and how one would go about it to do so. best regards Alex |
Christian Ammann - GIANTS Software | 02.12.2009 22:50 |
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Hi Alex, What do you mean with outside of Maya? |
Alex Engel (Unknown) | 03.12.2009 00:37 |
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Hi Christian, I was under the impression that the reflective map gets generated by maya as a part of the material properties. But judging by your question I guess that is not the case. I wasn't able to track any documentation regarding reflective material down. So if you could elaborate as to how does one go about to create a reflective map that would be great. regards Alex |
Stefan Geiger - GIANTS Software | 04.12.2009 21:57 |
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The maya material properties (http://gdn.giants.ch/documentation_exporter.php#exporter_maya_material), only add the information to the i3d, that reflection maps should be generated. The actual map is generated in the engine. What you need to do, is adding a new node in your material: <Reflectionmap type="planar" refractiveIndex="1.3" bumpScale="0.1"/> So for a simple mirror you could use something like this: <Material name="planeReflectionMat" materialId="3" diffuseColor="1 1 1 1" cosPower="20" specularColor="0.5 0.5 0.5" ambientColor="1 1 1"> <Reflectionmap type="planar" refractiveIndex="1.3" bumpScale="0.1"/> </Material> |
Alex Engel (Unknown) | 06.12.2009 00:30 |
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Ah now I see where my error in thought was, well thank you very much for the clarification there Stefan. Much appreciated Regards Alex |
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