Category | Farming Simulator 2009 |
Created | 07.05.2010 21:10 |
Jim Panousis (Jimi540) | 07.05.2010 21:15 |
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Hello, I finished my new mod. Its my second one and i'm very happy for this. I want to give it to all, but i cant. It has a problem with its skin. I made it with Maya 2008 too but when i put it in the game, the skin changes with a very strange way. When i'm making zoom in to it, all fixes but when i'm making zoom out from a point and after the skin changes to something different. It looks like the uv's change coordinates. In Maya i have not such problem. I use a .png texture 1800x1800. I have the problem only when i play with it in game and to the editor too. An opinion please? Best Regards, Jimi |
Christian Ammann - GIANTS Software | 08.05.2010 11:55 |
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http://gdn.giants-software.com/documentation_content.php#artwork_guide_texturing |
Friedrich L. (Unknown) | 08.05.2010 16:25 |
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I haven't understood the question unmitigated. Do you have the UVs also made large enough? |
Jim Panousis (Jimi540) | 08.05.2010 22:02 |
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What do you mean saying large enough UVs ? I mapped my model each face at a time from the .png in Maya with persp camera and UV Texture editor. Sorry i'm a little noob to these things, but i haven't such problem to my first mod. For example when i zoom out, always in game, not inside Maya(inside Maya are all ok), i'm seeing the faces of the mod changes ang goes to a different point of the texture. Like the UVs change positions from these i mapped in Maya, with the result of a wrong mod skin in game. This happens only when i zoom out. When i zoom in the problem expires and the skin goes to the normal skin i mapped in Maya, like it should be. Hope you understood :( Thanks for the interest |
Friedrich L. (Unknown) | 09.05.2010 10:01 |
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If the UV Face is |_|, the quality is better as the UF Face is ||. Understood ? |
Jim Panousis (Jimi540) | 09.05.2010 19:00 |
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Yes, i understand this. Can you give me some contact information to sent you my mod to see if you can fix it? I tried many things but nothing :( Your msn perhaps? Thanks again, Jimi |
Friedrich L. (Unknown) | 10.05.2010 16:21 |
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http://modding-society.de/index.php?page=User&userID=32 You conact me there! |
Jim Panousis (Jimi540) | 13.05.2010 14:25 |
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ok, thanks for the info. thanks to Christian too. i know the restrictions for the textures sizes. As i said i used 1800x1800 png format. now i resized the texture file to 1024x1024 and the problem solved. Nevertheless i dont know why with this move the problem has gone, because the limit for the textures sizes is 2048x2048. Am i wrong? Thanks again for the interest. Still learning, Jimi. |
Tobias F (JD6930) | 14.05.2010 15:08 |
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no, but the textur should have 2^n*2^n eg: 2^10*2^10 = 1024*1024 2^9*2^11 = 512*2048 ;) |
Jim Panousis (Jimi540) | 14.05.2010 15:26 |
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Thanks Tobias! thats a crusial detail that i didnt knew. So, i was a bit lucky to resize to 1024 and not for i.e to 1200 getting still an error skin on my model. Now i can focus more at scripting. ;) Thanks again. |
Richard Van De Ruit (Unknown) | 23.02.2011 06:14 |
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When i edit my map with giants editor the new version I cant save the file. I have checked the security settings and I am allowed to make the changes but when you open up the file none of the changes i made have taken effect. Anyone know the solution for this. I have bought the full SDK version but the free older version i could still save my modifications but now I can't.....help please |
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