|Category||Farming Simulator 2009|
|Jim Panousis (Jimi540)||07.05.2010 21:15|
I finished my new mod. Its my second one and i'm very happy for this. I want to give it to all, but i cant. It has a problem with its skin. I made it with Maya 2008 too but when i put it in the game, the skin changes with a very strange way. When i'm making zoom in to it, all fixes but when i'm making zoom out from a point and after the skin changes to something different. It looks like the uv's change coordinates. In Maya i have not such problem. I use a .png texture 1800x1800. I have the problem only when i play with it in game and to the editor too. An opinion please?
|Christian Ammann - GIANTS Software||08.05.2010 11:55|
|Friedrich L. (unknown)||08.05.2010 16:25|
|I haven't understood the question unmitigated.
Do you have the UVs also made large enough?
|Jim Panousis (Jimi540)||08.05.2010 22:02|
|What do you mean saying large enough UVs ?
I mapped my model each face at a time from the .png in Maya with persp camera and UV Texture editor. Sorry i'm a little noob to these things, but i haven't such problem to my first mod.
For example when i zoom out, always in game, not inside Maya(inside Maya are all ok), i'm seeing the faces of the mod changes ang goes to a different point of the texture. Like the UVs change positions from these i mapped in Maya, with the result of a wrong mod skin in game. This happens only when i zoom out. When i zoom in the problem expires and the skin goes to the normal skin i mapped in Maya, like it should be.
Hope you understood :(
Thanks for the interest
|Friedrich L. (unknown)||09.05.2010 10:01|
|If the UV Face is |_|, the quality is better as the UF Face is ||.
|Jim Panousis (Jimi540)||09.05.2010 19:00|
|Yes, i understand this. Can you give me some contact information to sent you my mod to see if you can fix it? I tried many things but nothing :(
Your msn perhaps?
|Friedrich L. (unknown)||10.05.2010 16:21|
You conact me there!
|Jim Panousis (Jimi540)||13.05.2010 14:25|
|ok, thanks for the info. thanks to Christian too. i know the restrictions for the textures sizes. As i said i used 1800x1800 png format. now i resized the texture file to 1024x1024 and the problem solved. Nevertheless i dont know why with this move the problem has gone, because the limit for the textures sizes is 2048x2048. Am i wrong? Thanks again for the interest.
|Tobias F (JD6930)||14.05.2010 15:08|
|no, but the textur should have 2^n*2^n
2^10*2^10 = 1024*1024
2^9*2^11 = 512*2048
|Jim Panousis (Jimi540)||14.05.2010 15:26|
|Thanks Tobias! thats a crusial detail that i didnt knew. So, i was a bit lucky to resize to 1024 and not for i.e to 1200 getting still an error skin on my model. Now i can focus more at scripting. ;)
|Richard Van De Ruit (unknown)||23.02.2011 06:14|
|When i edit my map with giants editor the new version I cant save the file. I have checked the security settings and I am allowed to make the changes but when you open up the file none of the changes i made have taken effect.
Anyone know the solution for this. I have bought the full SDK version but the free older version i could still save my modifications but now I can't.....help please
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