|Category||Farming Simulator 2009|
|Michael Brüggebusch (unknown)||20.06.2009 08:11|
I've tried several times to change Body Types to "NoRigidBody" but it don't work as described.
The Documentation says that "NoRigidBodyType" should disable the Body.
if i use this i always get "Kinematic".
In baler.lua script row162 the function call is setRigidBodyType(id,"None")
but this doesn't work too. I only get a "NoRigidBody" Result if the Object is set to None at Game Start. The Change to Dynamic works fine but it is impossible to change back to None.
|Christian Ammann - GIANTS Software||08.07.2009 18:09|
In most cases setRigidBodyType fails or just does nothing because you use the wrong entity id for the setRigidBodyType function especially with compounds.
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