>> Off Topic
|User B4d (User19)
|Hello, I need help. I have a problem, namely I have a model on rusty textures and I don't know to get dirty because I don't know how to define the material as it is on the diffuse texture. Yes, I know you don't do textures anymore, but UDIM can't represent reality as much as texture does. In its current state, when adding the vehicleShader, the model becomes white. Do you have any ideas?
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