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How to Call Animation Set Foldable FS11

Forum Overview >> Farming Simulator 2011

CategoryFarming Simulator 2011
Created24.08.2013 22:06


Nate Sterken (unknown) 24.08.2013 22:10
If somebody could help it would be well appreciated as I am extremely upset and frustrated at this point.

I have made a single child object to move with an animation coded into the i3d(Animation Key Set) or whatever. The animation plays perfectly in GE (meaning, it works how I want it to.)

But I cannot use the animation in game(nothing happens.) I modeled it after the Poettinger EUROHIT 690 N, and put the call for the animation clip inside the folding parts thing like this:

[code]

<foldingParts posDirectionText="unfold_OBJECT" negDirectionText="fold_OBJECT">
<foldingPart anchorActor="0" rootNode="4" animationClip="3800UnfoldClipSource" speedScale="1" />
</foldingParts>

[/code]

But nothing happens. Have been working at this for 2 days now and getting nowhere. I have the file set up just like the poettenger and no luck. Any help would be nice.

Ludovic Fritz (mrludo40) 25.08.2013 15:45
hello,
I had this problem as I had to declare myself annimation in the file. "xml"

EXAMPLE:
<movingTools>
         <- Rightside ->
         <movingTool index="0> 6 ">
             <- Lift cylinder ->
             <dependentPart index="0> 5 | 2 "/>
         </ movingTool>
         <- Leftside ->
         <movingTool index="0> 8 ">
             <- Lift cylinder ->
             <dependentPart index="0> 5 | 1 "/>
         </ movingTool>
     </ movingTools>

     <movingParts>
         <- Right lift cylinder ->
         <movingPart index="0> 5 | 2 "referencePoint =" 0> 7 | 7 "referenceFrame =" 0> 7 | 7 ">
             <translatingPart index="0> 5 | 2 | 0 "/>
         </ movingPart>
         <- Left lift cylinder ->
         <movingPart index="0> 5 | 1 "referencePoint =" 0> 9 | 7 "referenceFrame =" 0> 9 | 7 ">
             <translatingPart index="0> 5 | 1 | 0 "/>
         </ movingPart>
     </ movingParts>

<foldingParts startMoveDirection="1">
         <foldingPart componentJointIndex="0" anchorActor="0" animationName="rightFold" speedScale="0.9" />
         <foldingPart componentJointIndex="1" anchorActor="0" animationName="leftFold" speedScale="0.9" />
     </ foldingParts>

     <Animations>
         <animation name="leftFold">
             <part node="0> 6 "startTime =" 0 "endTime =" 4 "startRot =" 0 0 0 "endRot =" 0 0 90 "/>
<part node="0> 7 "startTime =" 0 "endTime =" 4 "startRot =" 0 0 0 "endRot =" 0 0 90 "/>
         </ animation>
<animation name="rightFold">
             <part node="0> 8 "startTime =" 0 "endTime =" 4 "startRot =" 0 0 0 "endRot =" 0 -90 0 "/>
<part node="0> 9 "startTime =" 0 "endTime =" 4 "startRot =" 0 0 0 "endRot =" 0 -90 0 "/>
         </ animation>
     </ Animations>

old:

  <foldingParts startMoveDirection="1">
         <foldingPart componentJointIndex="0" anchorActor="0" animationClip="clip1Source" rootNode="0> 7 "speedScale =" 0.25 "/>
         <foldingPart componentJointIndex="1" anchorActor="0" animationClip="clip3Source" rootNode="0> 9 "speedScale =" 0.3 "/>
     </ foldingParts>
--------This way does not work-----


Here I proceeded like that and it works now


PS: BEWARE OF INDEX IS AREAS IN 3D


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