Category | Farming Simulator 2011 |
Created | 03.11.2010 13:07 |
Sandro Costa (Unknown) | 03.11.2010 13:08 |
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hello, I made an animation file. I3D done by 3D Studio MAX, I was wondering a scrypt order to run this animation in the game. the animation is not looping. like this ... <Animation> <AnimationSets> <AnimationSet name="Your animation set name"> <Clip name="ForkASource" duration="your time duration of animation"> <Keyframes nodeId="node id of animated part"> <Keyframe time="time 1" scale="1 1 1"/> <Keyframe time="time 2 if needed" rotation="1 1 1"/> <Keyframe time="final time(duration)" translation="1 1 1"/> </Keyframes> </Clip> </AnimationSet> </AnimationSets> </Animation> expect an answer. Thank you! Sorry my English. |
Thomas H. (Patar) | 06.11.2010 18:42 |
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Sorry, i dont realy understand your Question. To play the animation in a loop you can use the following function: function setAnimTrackLoopState(integer characterSetId, integer track, bool loopState) |
Sandro Costa (Unknown) | 09.11.2010 11:30 |
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has a function that rotates within an animation. I3D, but this function is not working in 2011. who can help me? take a look at BENNE KAISER, has the function which removes his canvas. but this function is not working in ta LS 2011. thanks! |
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