|Category||Farming Simulator 2011|
|Mike Gregor (unknown)||11.12.2010 13:26|
|I made a silage pit and want corn silage and grass to move up and down when silage is added or removed. Is there any special script to use? I know there's a way, just as in game for the corn silage and the feeding trough.
|Thore Wietzke (Thore)||11.12.2010 21:44|
|you mean, that you want to ingame an silo, in that you fill the chaff and grass for the cows?
than add these UserAttributes in the plane:
type: string name: fillType value: (grass) (chaff)
type: float name: moveMaxAmount value: v.e. 30000
type: string name: moveMaxMiny value: v.e. 1 -5
type: scriptCallback name: onCreate value: SiloAmountMover.onCreate
these you should add in an Trigger:
type: string name: fruitType value:(grass drygrass) (chaff)
type: boolean name: isFarmTrigger value: true
type: scriptCallback name: onCreate value: TipTrigger.onCeate
|Mike Gregor (unknown)||11.12.2010 22:37|
|Thore thanks for the reply, I will give that a shot. On moveMaxMiny shouldn't that be 5 1? since it's a max/min value?
And donner, the original don't give much info, like which plane to put it on. I want the know how. :)
|Mike Gregor (unknown)||11.12.2010 23:07|
|Guess you are right donner, didn't think to look at the feedingtroughplane.
Oh and no paranthesis and moveMaxMiny = moveMinMaxY
|Thore Wietzke (Thore)||12.12.2010 14:40|
|oh, that was an mistake by me^^. i'll correct that. I've ingame already a few silos with this functions.
|Mike Gregor (unknown)||12.12.2010 19:30|
|Yeah I have it working with 2 chaff planes(originals), it didn't like my grassplane I made for some reason. The moveMinMaxY made it disappear even when the numbers were positive.
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