Category | Farming Simulator 2011 |
Created | 11.12.2010 13:23 |
Mike Gregor (Unknown) | 11.12.2010 13:26 |
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I made a silage pit and want corn silage and grass to move up and down when silage is added or removed. Is there any special script to use? I know there's a way, just as in game for the corn silage and the feeding trough. TIA :) |
Thore Wietzke (Unknown) | 11.12.2010 21:44 |
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you mean, that you want to ingame an silo, in that you fill the chaff and grass for the cows? than add these UserAttributes in the plane: type: string name: fillType value: (grass) (chaff) type: float name: moveMaxAmount value: v.e. 30000 type: string name: moveMaxMiny value: v.e. 1 -5 type: scriptCallback name: onCreate value: SiloAmountMover.onCreate these you should add in an Trigger: type: string name: fruitType value:(grass drygrass) (chaff) type: boolean name: isFarmTrigger value: true type: scriptCallback name: onCreate value: TipTrigger.onCeate |
Mike Gregor (Unknown) | 11.12.2010 22:37 |
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Thore thanks for the reply, I will give that a shot. On moveMaxMiny shouldn't that be 5 1? since it's a max/min value? And donner, the original don't give much info, like which plane to put it on. I want the know how. :) |
Mike Gregor (Unknown) | 11.12.2010 23:07 |
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Guess you are right donner, didn't think to look at the feedingtroughplane. Oh and no paranthesis and moveMaxMiny = moveMinMaxY |
Thore Wietzke (Unknown) | 12.12.2010 14:40 |
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oh, that was an mistake by me^^. i'll correct that. I've ingame already a few silos with this functions. |
Mike Gregor (Unknown) | 12.12.2010 19:30 |
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Yeah I have it working with 2 chaff planes(originals), it didn't like my grassplane I made for some reason. The moveMinMaxY made it disappear even when the numbers were positive. |
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