Category | Farming Simulator 2011 |
Created | 15.12.2010 18:08 |
Jeremy Hutchins (Unknown) | 15.12.2010 18:12 |
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I downloaded the FS2011 almost 2 months ago and I still aint been able to play it. Everytime I open and start the game it will load til i get to choose career mode and when i choose that it comes up and says Giants Game Engine has stopped working. It wont let me do nothing more any help or suggestions would be greatly appreciated I so want to play this game |
Mike Gregor (Unknown) | 15.12.2010 22:35 |
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Go to C:\Users\YOURNAME\Documents\My Games\FarmingSimulator2011 open log.txt, copy all contents, paste here in your post. |
Jeremy Hutchins (Unknown) | 16.12.2010 06:28 |
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GIANTS Engine Runtime (build date: Oct 17 2010) (C) 2003-2010, GIANTS Software GmbH (www.giants-software.com), All Rights Reserved. Application: FarmingSimulator2011 Main System Core(s): 2 @ 2.2 GHZ OS: Windows NT 6.1 64-bit Physics System Driver: NVIDIA PhysX Runtime Version: 2.8.3 Thread(s): 1 Input System Keyboard enabled Mouse enabled Gamepad/Joystick disabled Force Feedback disabled Sound System Driver: OpenAL Version: 1.1 Device: Generic Software Max. sources: 256 EFX extensions initialized Generated 1 Aux Effect Slot(s) Render System Driver: OpenGL Card Vendor: Intel Renderer: Mobile Intel(R) 4 Series Express Chipset Family Version: 2.1.0 - Build 8.15.10.1872 GL_NV_texture_compression_vtc not supported GL_EXT_framebuffer_blit not supported GL_NV_vertex_program2_option not supported GL_NV_vertex_program3 not supported GL_NV_register_combiners2 not supported GL_ATI_fragment_shader not supported max_texture_layers: 8 GL_NV_fragment_program_option not supported GL_NV_fragment_program2 not supported GL_ATI_texture_float not supported OpenGL initialization successful Hardware Profile Level: Low View Distance Coeff: 0.75 Shadow Quality: 0 Skip Mipmaps: 1 Terrain LOD Distance Coeff: 0.75 Farming Simulator 2011 Version: 1.0 RC1 Language: en Game vehicle types loaded Mod directory: C:/Users/Ty Hutchins/Documents/My Games/FarmingSimulator2011/mods data/sky/sky_day_night.i3d (0.00mb in 67.12 ms) data/sky/rain.i3d (0.00mb in 11.01 ms) data/sky/hail.i3d (0.00mb in 12.52 ms) data/maps/map01.i3d (38.35mb in 12389.91 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 6.29 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.39 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.49 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.42 ms) data/maps/map01/paths/trafficPaths.i3d (0.04mb in 5.60 ms) data/maps/map01/paths/pedestrianPaths.i3d (0.01mb in 3.27 ms) dataS2/character/pedestrians/casual07.i3d (0.33mb in 47.91 ms) dataS2/character/pedestrians/executive03.i3d (0.27mb in 33.13 ms) dataS2/character/pedestrians/casual02.i3d (0.31mb in 43.01 ms) dataS2/character/pedestrians/casual08.i3d (0.53mb in 75.23 ms) dataS2/character/pedestrians/casual03.i3d (0.33mb in 44.92 ms) dataS2/character/pedestrians/casual15.i3d (0.40mb in 59.44 ms) data/maps/missions/CattleMeadow.i3d (0.64mb in 80.55 ms) dataS2/character/cow/cowAnimation.i3d (16.80mb in 1086.72 ms) data/vehicles/steerable/lizard/lizard422.i3d (3.87mb in 434.81 ms) data/vehicles/steerable/lizard/lizard58.i3d (3.88mb in 409.27 ms) data/vehicles/cutters/lizard/lizard58Cutter.i3d (0.74mb in 50.35 ms) data/vehicles/trailers/smallTipper.i3d (0.54mb in 50.58 ms) data/vehicles/tools/cultivator01.i3d (0.37mb in 34.17 ms) data/vehicles/tools/sowingMachine01.i3d (0.48mb in 44.20 ms) data/vehicles/tools/plough01.i3d (0.17mb in 12.84 ms) data/vehicles/tools/triton200.i3d (0.13mb in 25.54 ms) data/vehicles/steerable/lizard/lizard2850.i3d (3.09mb in 259.51 ms) data/vehicles/steerable/lizard/lizard7210.i3d (3.36mb in 309.56 ms) data/vehicles/cutters/lizard/lizardCutter7210.i3d (0.53mb in 43.86 ms) data/maps/missions/glassContainers.i3d (0.06mb in 9.00 ms) data/maps/missions/collectableBottles.i3d (0.07mb in 9.79 ms) data/maps/missions/careerInfoTriggers.i3d (0.03mb in 6.18 ms) data/maps/map01/achievements/achievements.i3d (0.25mb in 19.20 ms) Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (406) : warning C7011: implicit cast from "float4" to "float2" (729) : warning C7011: implicit cast from "float4" to "float3" (798) : warning C7011: implicit cast from "float4" to "float3" (678) : warning C7050: "Out.texCoords[0]" might be used before being initialized (0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program (0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program (0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (406) : warning C7011: implicit cast from "float4" to "float2" (729) : warning C7011: implicit cast from "float4" to "float3" (798) : warning C7011: implicit cast from "float4" to "float3" (678) : warning C7050: "Out.texCoords[0]" might be used before being initialized (0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program (0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program (0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (406) : warning C7011: implicit cast from "float4" to "float2" (729) : warning C7011: implicit cast from "float4" to "float3" (798) : warning C7011: implicit cast from "float4" to "float3" (678) : warning C7050: "Out.texCoords[0]" might be used before being initialized (0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program (0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program (0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (406) : warning C7011: implicit cast from "float4" to "float2" (729) : warning C7011: implicit cast from "float4" to "float3" (798) : warning C7011: implicit cast from "float4" to "float3" (678) : warning C7050: "Out.texCoords[0]" might be used before being initialized (0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program (0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program (0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (406) : warning C7011: implicit cast from "float4" to "float2" (729) : warning C7011: implicit cast from "float4" to "float3" (798) : warning C7011: implicit cast from "float4" to "float3" (678) : warning C7050: "Out.texCoords[0]" might be used before being initialized (0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program (0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program (0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (406) : warning C7011: implicit cast from "float4" to "float2" (729) : warning C7011: implicit cast from "float4" to "float3" (798) : warning C7011: implicit cast from "float4" to "float3" (678) : warning C7050: "Out.texCoords[0]" might be used before being initialized (0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program (0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program (0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (406) : warning C7011: implicit cast from "float4" to "float2" (729) : warning C7011: implicit cast from "float4" to "float3" (798) : warning C7011: implicit cast from "float4" to "float3" (678) : warning C7050: "Out.texCoords[0]" might be used before being initialized (0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program (0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program (0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (406) : warning C7011: implicit cast from "float4" to "float2" (729) : warning C7011: implicit cast from "float4" to "float3" (798) : warning C7011: implicit cast from "float4" to "float3" (678) : warning C7050: "Out.texCoords[0]" might be used before being initialized (0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program (0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program (0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (406) : warning C7011: implicit cast from "float4" to "float2" (729) : warning C7011: implicit cast from "float4" to "float3" (798) : warning C7011: implicit cast from "float4" to "float3" (678) : warning C7050: "Out.texCoords[0]" might be used before being initialized (0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program (0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program (0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (406) : warning C7011: implicit cast from "float4" to "float2" (729) : warning C7011: implicit cast from "float4" to "float3" (798) : warning C7011: implicit cast from "float4" to "float3" (678) : warning C7050: "Out.texCoords[0]" might be used before being initialized (0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program (0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program (0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (406) : warning C7011: implicit cast from "float4" to "float2" (729) : warning C7011: implicit cast from "float4" to "float3" (798) : warning C7011: implicit cast from "float4" to "float3" (678) : warning C7050: "Out.texCoords[0]" might be used before being initialized (0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program (0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program (0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (406) : warning C7011: implicit cast from "float4" to "float2" (729) : warning C7011: implicit cast from "float4" to "float3" (798) : warning C7011: implicit cast from "float4" to "float3" (678) : warning C7050: "Out.texCoords[0]" might be used before being initialized (0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program (0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program (0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (406) : warning C7011: implicit cast from "float4" to "float2" (729) : warning C7011: implicit cast from "float4" to "float3" (798) : warning C7011: implicit cast from "float4" to "float3" (678) : warning C7050: "Out.texCoords[0]" might be used before being initialized (0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program (0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program (0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (406) : warning C7011: implicit cast from "float4" to "float2" (729) : warning C7011: implicit cast from "float4" to "float3" (798) : warning C7011: implicit cast from "float4" to "float3" (678) : warning C7050: "Out.texCoords[0]" might be used before being initialized (0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program (0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program (0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program |
Sander Van Hoeve (Sam1234) | 17.12.2010 11:55 |
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I'm no expert but from what I can tell your videocard doesn't seem strong enough to handle the game. |
Harry Paul Jones (Unknown) | 17.12.2010 12:05 |
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i Had that exact same problem with FS09 just kept trying different thing , bug mistake , after about the 20th time my laptop burnt out and i lost Everything , so be care full. |
Manuel Masnd Asmknd (Unknown) | 25.12.2010 11:45 |
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In my laptop runs perfect both games |
Stefan Geiger - GIANTS Software | 27.12.2010 11:48 |
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Install the latest patch (http://landwirtschafts-simulator.de/fs2011Update.php). This should fix the issue you have with the Intel graphics card. |
Kristaps Rozentals (Unknown) | 08.02.2011 12:32 |
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GIANTS Engine Runtime (build date: Oct 4 2010) (C) 2003-2010, GIANTS Software GmbH (www.giants-software.com), All Rights Reserved. Application: FarmingSimulator2011 Main System Core(s): 1 @ 3.2 GHZ OS: Windows NT 6.1 32-bit Physics System Driver: NVIDIA PhysX Runtime Version: 2.8.3 Thread(s): 0 Input System Keyboard enabled Mouse enabled Gamepad/Joystick disabled Force Feedback disabled Sound System Driver: OpenAL Version: 1.1 Device: Generic Software Max. sources: 256 EFX extensions initialized Generated 1 Aux Effect Slot(s) Render System Driver: OpenGL Card Vendor: Microsoft Corporation Renderer: GDI Generic Version: 1.1.0 Version 1.3.0 or better is required. Your version is 1.1.0 Warning: Language string not found 'Error: Could not init 3D system. Shader Model 2.0 is required. Please install the latest video drivers.' |
Stefan Geiger - GIANTS Software | 08.02.2011 13:33 |
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What graphics card do you have? The graphics cards needs to support OpenGL 2.0, which is the case for NVIDIA Geforce FX and newer, or ATI Radeon x800 and newer. Also the newer Intel GMA chips with the latest driver support this. Maybe you also don't have the correct driver installed. You should install the latest driver of your graphics card (nvidia.com, ati.com, downloadcenter.intel.com). |
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