|Category||Farming Simulator 2011|
|Mike Gregor (unknown)||08.01.2011 02:55|
|Hello, I have created a vehicle wash and gas station. What I am wondering how to do is when a washable vehicle enters the wash the water sound turns on and the water as well. I know about triggers. I just want to know is this even possible? Someone told me to assign a input binding, such as vehicles are entered and exited. I see this function throughout the whole game, so it's there. I used the waterfallparticlesystem rectangle02 plane for the emit from object.
Example washable vehicle enters pit in help screen dialog it says press x to start wash, at that time sound and water is turned on. Press again the sound and water is turned off.
So, a trigger to tell script to start/stop sound and water?
I'm a modeler, programmer not a script writer, lol. :)
|Stefan Geiger - GIANTS Software||10.01.2011 17:06|
|I think you might want to have a look at the sowing machine fill trigger.
This is using the newly introduced concept of activatable objects, which by default can be activated using the R key.
The code for the sowing machine fill trigger can be found here:
The code of the sowing machine is here:
There you might want to look at the functions addSowingMachineFillTrigger/removeSowingMachineFillTrigger
as well as the class SowingMachineFillActivatable.
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