Category | Farming Simulator 2011 |
Created | 08.01.2011 02:34 |
Mike Gregor (Unknown) | 08.01.2011 02:55 |
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Hello, I have created a vehicle wash and gas station. What I am wondering how to do is when a washable vehicle enters the wash the water sound turns on and the water as well. I know about triggers. I just want to know is this even possible? Someone told me to assign a input binding, such as vehicles are entered and exited. I see this function throughout the whole game, so it's there. I used the waterfallparticlesystem rectangle02 plane for the emit from object. Example washable vehicle enters pit in help screen dialog it says press x to start wash, at that time sound and water is turned on. Press again the sound and water is turned off. So, a trigger to tell script to start/stop sound and water? I'm a modeler, programmer not a script writer, lol. :) |
Stefan Geiger - GIANTS Software | 10.01.2011 17:06 |
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I think you might want to have a look at the sowing machine fill trigger. This is using the newly introduced concept of activatable objects, which by default can be activated using the R key. The code for the sowing machine fill trigger can be found here: http://ls-mods.de/scriptDocumentation.php?lua_file=triggers/SowingMachineFillTrigger The code of the sowing machine is here: http://ls-mods.de/scriptDocumentation.php?lua_file=vehicles/specializations/SowingMachine There you might want to look at the functions addSowingMachineFillTrigger/removeSowingMachineFillTrigger as well as the class SowingMachineFillActivatable. |
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