Category | Farming Simulator 2011 |
Created | 28.01.2011 23:01 |
Lukas Tichy (Unknown) | 28.01.2011 23:06 |
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I have a problem with my baller function. The baller create bale but are not save this bale. i usualy script from LS 09. in this function here: local deltaRealTime = (self.time - self.baleMoveLastTime)/1000; local lx, ly, lz = bale.lastX, bale.lastY, bale.lastZ; local x,y,z = getWorldTranslation(bale.id); local rx,ry,rz = getWorldRotation(bale.id); link(getRootNode(), bale.id); g_currentMission:addItemToSave(bale.filename, bale.id, 0); setTranslation(bale.id, x, y, z); setRotation(bale.id, rx, ry, rz); setRigidBodyType(bale.id, "Dynamic"); setLinearVelocity(bale.id, (x-lx)/deltaRealTime, (y-ly)/deltaRealTime, (z-lz)/deltaRealTime); table.remove(self.bales, i); What i have change so the baller correct save a bale :) |
Www.ls-mods.pl ;] (Unknown) | 29.01.2011 12:03 |
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277 line in this document: http://ls-mods.de/scriptDocumentation.php?lua_file=vehicles/specializations/Baler |
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