|Category||Farming Simulator 2013|
|Glenn52.com (glenn52)||04.10.2012 08:37|
|The sample mod published includes diffuse, normal & specular textures in *.dds & *.png formats, will the game require these for each mod?
For example, will conversion of a FS2011 vehicle or implement require these various versions of textures?
Talking of up-converting FS2011 items, what other requirements will there be other than what is obvious by comparison of the FS2013 sample and a FS2011 mod?
|Daniel Witzel (despo93)||04.10.2012 14:50|
the Engine takes automatic the DDS file - even if a png/jpg/bmp file exist. You need online once - preferably the dds file ;-)
|Jeffrey Stanyer (milpol)||07.10.2012 08:07|
|What format and compresion for dds is used ? DXT1 or DXT 5 etc and BiCubic or BiLinear ?
I am having issues with loss of ressolution on text created for textures or decals.
|Martinh Shark (unknown)||08.10.2012 01:35|
|Whether it could have done i3d plugin to convert to the 3D Cinema 4D
|D. Ecker (Decker_MMIV)||16.10.2012 20:37|
|Regarding DDS format/compression, you might take a look at these topics:
Use an online translator if you so need - for instance http://translate.google.com
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