Category | Farming Simulator 2013 |
Created | 04.10.2012 08:29 |
Glenn52.com (glenn52) | 04.10.2012 08:37 |
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The sample mod published includes diffuse, normal & specular textures in *.dds & *.png formats, will the game require these for each mod? For example, will conversion of a FS2011 vehicle or implement require these various versions of textures? Talking of up-converting FS2011 items, what other requirements will there be other than what is obvious by comparison of the FS2013 sample and a FS2011 mod? |
Daniel Witzel (despo93) | 04.10.2012 14:50 |
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Hey, the Engine takes automatic the DDS file - even if a png/jpg/bmp file exist. You need online once - preferably the dds file ;-) |
Jeffrey Stanyer (milpol) | 07.10.2012 08:07 |
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What format and compresion for dds is used ? DXT1 or DXT 5 etc and BiCubic or BiLinear ? I am having issues with loss of ressolution on text created for textures or decals. |
Martinh Shark (Unknown) | 08.10.2012 01:35 |
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Whether it could have done i3d plugin to convert to the 3D Cinema 4D |
D. Ecker (Decker_MMIV) | 16.10.2012 20:37 |
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Regarding DDS format/compression, you might take a look at these topics: http://forum.landwirtschafts-simulator.de/viewtopic.php?f=372&t=41208 http://forum.landwirtschafts-simulator.de/viewtopic.php?f=372&t=40663&start=15#p330929 http://forum.landwirtschafts-simulator.de/viewtopic.php?f=376&t=43451 Use an online translator if you so need - for instance http://translate.google.com |
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