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inputBindings

Forum Overview >> Farming Simulator 2013

CategoryFarming Simulator 2013
Created14.02.2014 08:44


Ludovic Fritz (mrludo40) 14.02.2014 08:47
hello,

here is my new problem

for "InputBindings"

I give you all the problem

LUA CODE
function Projet:update(dt)

if self:getIsActiveForInput() then
if InputBinding.hasEvent(InputBinding.ADDITIONAL) then
self:setAdditional(not self.Additional);
end;
end;
end;

function Projet:draw()

if self.Additional then
g_currentMission:addHelpButtonText(g_i18n:getText("Additional_ON"), InputBinding.ADDITIONAL);
else
g_currentMission:addHelpButtonText(g_i18n:getText("Additional_OFF"), InputBinding.ADDITIONAL);
end;
end;


XML CODE modDesc

<l10n>
<text name="Additional_ON">
<en>lifting up</en>
<de>Anheben</de>
<fr>lever le relevage</fr>
</text>
<text name="Additional_OFF">
<en>lowering the linkage</en>
<de>Absenken der Verbindungs</de>
<fr>baisser le relevage</fr>
</text>
</l10n>
<inputBindings>
<input name="ADDITIONAL" category="VEHICLE" key1="KEY_lshift KEY_x" key2="" button="" device="0" mouse="" />
</inputBindings>

result
Load mod: MonMod
Warning: Missing l10n for ADDITIONAL button in MonMod

why I have this error?


thank you.

Manuel Leithner - GIANTS Software 14.02.2014 09:49
Hi,

you need a third l10n element:
<text name="ADDITIONAL">
<en>ToggleAdditional</en>
<de>Wechseln</de>
<fr>ToggleAdditional</fr>
</text>

this text will be displayed in the settings input screen.

Ludovic Fritz (mrludo40) 14.02.2014 10:06
thank you it works


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