|Category||Farming Simulator 2013|
|Derek Fendelet (Zeonic)||20.05.2014 03:19|
|I'm attempting to edit a seeder into a 5 wing version with flexible wings (terrain following).
However when I attempt to fold the wings they pull the model apart and it becomes airborne. I was wondering if anyone would be able to give me a brief explanation of the proper coding of folding and the relationship between component joints
|Emil Drefers (Unknown)||20.05.2014 17:23|
first of all i would recommend to start with a straight forward approach.
Try to setup an animation which rotates a componentJoint.
If this works as expected you might start to use rotationLimits for this componentJoint.
By the way, you can see the joints and their rotationLimits in debug mode (F5).
One important thing to remember is how you define a joint.
You can so to say connect object a to b, or you can connect object b to a.
That makes an enormous difference if you move the joint.
Hope that helps somehow, at least a little bit.
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