Category | Farming Simulator 2013 |
Created | 26.08.2014 21:30 |
Jonathon Napier (Rabastan99) | 26.08.2014 21:32 |
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What are the proper unit settings in 3Dmax and/or Maya to make sure my scaling is correct for the game. For example I know a standard map is 2km x 2km. If I want say a road to be 50m long in 3Dmax and 50m long in the game, how would I set that up. Rab |
Emil Drefers (Unknown) | 27.08.2014 08:31 |
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Hi, we use the metrical system. So you should set the unit system of 3ds Max to meters. Cheers, Emil |
Torlasco (diego_gg111) | 20.09.2014 19:11 |
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Can I add another question about scale issues? If I use "cm" rather than "meters" in Maya and I make a box, for example, of 100cm x 100cm (which is 1mx1m), and then I export it to Giant editor, will it be still 100cmx100cm or it will be "changed" to 100mx100m (in game)? |
Jonathon Napier (Rabastan99) | 22.10.2014 18:58 |
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I can say I have made things in cm, them imported them in a model that had Meters as a measurement. That worked fine. I have never taken something with CM directly in to the editor though. I guess it would be easy to make a simple box and test it though. |
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