Category | Farming Simulator 2013 |
Created | 29.03.2015 15:17 |
Bilbo Beutlin (BBeutlin) | 29.03.2015 15:17 |
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How can I safely delete a trigger which was created by i3d user attribute "onCreate"? After all what I've read this method worked fine until a certain patch (1.4 or 2.x). Though all works in game, now it generates log warnings/errors of sort - Warning: Deleting object 'xyz' before all triggers are removed - a bunch of lua call stack errors if the object/vehicle is deleted on reset or finish. There should be at least a counterpart to "onCreate", eg. "onDelete" ? Or _some_ additional lua code kind of "removeTrigger(i3dIndex.triggerId)" ? Ok, there are examples around how to add/remove triggers, however with hundreds of lines code for each trigger. Honestly, I don't see the reason adding such overhang of code for triggers when a simple create method exists already and this works also satisfying in game. And if this isn't multiplay friendly, the object is declared as <multiplayer supported="false" /> |
Emil Drefers (Unknown) | 30.03.2015 08:50 |
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Hi, the fucntion "removeTrigger(objectId)" does exist. Cheers, Emil |
Bilbo Beutlin (BBeutlin) | 30.03.2015 14:35 |
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Yes, I know. But how do I get the trigger Id of the trigger's i3d index? I tried already: trg = Utils.indexToObject(self.rootNode, i3d_Index); and then in function delete(): removeTrigger(..); where I tried: trg, trg.triggerId but didn't work, got the log errors mentioned above. How do I get the triggerId to the corresponding i3d index? |
Emil Drefers (Unknown) | 31.03.2015 08:29 |
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Hi, basically your idea seems to be correct. But maybe you're just using the wrong object as a trigger. Please check the following script from the official documentation: http://ls-mods.de/scriptDocumentation.php?lua_file=triggers/TipTrigger and compare the loaded values/Ids with an actual tipTrigger object in a map. Cheers, Emil |
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