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adding animation to FS 15

Forum Overview >> Farming Simulator 15

CategoryFarming Simulator 15
Created20.01.2015 17:46

Wessel Van De Pol (Unknown) 20.01.2015 17:52
Hello folks,
I´m making a heavy log loader, so I created some heavy legs for it to lift the whole truck.
I then animatited the legs in maya, like I jused to for FS 13, then I added foldingparts specilization in the moddesc (on the right level), and then added the normal <foldingparts /> stuff in nameofthemod.XML.
I'm sure I got the name of the animation correct, and in GE it works just fine
But when I start-up the game, I don't even get the message in the left corner of pres "X" to do ...
I tried other scripts as well, but none of them seem to work.

So my question is, what do I need to add, where in the nameofthemod.XML and the moddesc?

Thanks in ahead, Nl dark w nl

Larry Horse (Larry) 24.01.2015 01:31
You need something like "Animation network".lua or something similar; find a mod with that, check XML entries, adapt them to whatever you need and that should that

Emil Drefers (Unknown) 11.02.2015 10:49

you can also define animations directly in the xml file.
This is way more flexibel than "fixed animations" exported from maya.

Anyway, to be able to use an animation by pressing x you need the foldable specialization to be loaded into your vehicle.

The foldable specialization also supports the 'non xml animations'

Instead of:
<foldingPart animationName="foldGrainTank" speedScale="1.1" />

you could use something like:
<foldingPart rootNode="0>0|1|2|0" animationClip="myAnimationClip" />


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