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Which variable contains chopper status?

Forum Overview >> Farming Simulator 15

CategoryFarming Simulator 15
Created16.02.2015 17:52


Martin FabĂ­k (Unknown) 16.02.2015 17:54
Hello.

I want to create control panel for combine, but I don't know which variable contains chopper status. I tried self.chopperActivated but this is wrong. Is there anyone who knows which variable contains this status?

Thanks for all responses

Emil Drefers (Unknown) 18.02.2015 09:26
Hi,

you could try to check the following variables:

self.strawPSenabled
self.chopperPSenabled

Cheers,
Emil

Martin Fabik (Unknown) 18.02.2015 13:13
Hi,

thanks a lot for tip. Certainly I'll use trhis variables in other scripts. But I need variable that control help print (for button , for activate/deactivate chopper). I'll use this variable for visual detection of chopper status.

Here is image of idea: http://i.imgur.com/MkvKRd1.jpg

Martin
PS: Sorry for my bad english.

Emil Drefers (Unknown) 19.02.2015 16:15
Hi,

self.isStrawEnabled

should be what you're looking for.

Cheers,
Emil

Tom Land-ei (A101G50) 04.07.2016 21:33
Hi There, it seems the script is a little bit buggy in relation to "chopperswitch"? In old combines i want to disable the chopper, so that there is always straw swath. If I set <chopperSwitch available="false" /> in XML the chopper is always on (and i can't change inGame bei ","-key. But I expect the opposite.
Is this a bug? Can you fix that at least to FS17?

https://forum.giants-software.com/viewtopic.php?f=849&t=83806&p=650118&hilit=chopperswitch#p650118

Thanks a lot

Land-Ei


Emil Drefers (Unknown) 05.07.2016 07:32
Hi,

that's not a bug.
If this attribute is set to 'false', you can't switch the mode.
Therefore chopping is the default mode.


Cheers,
Emil


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