|Category||Farming Simulator 15|
|Martin Fabik (Hungar)||16.02.2015 17:54|
I want to create control panel for combine, but I don't know which variable contains chopper status. I tried self.chopperActivated but this is wrong. Is there anyone who knows which variable contains this status?
Thanks for all responses
|Emil Drefers (giants.edrefers)||18.02.2015 09:26|
you could try to check the following variables:
|Martin Fabik (Hungar)||18.02.2015 13:13|
thanks a lot for tip. Certainly I'll use trhis variables in other scripts. But I need variable that control help print (for button , for activate/deactivate chopper). I'll use this variable for visual detection of chopper status.
Here is image of idea: http://i.imgur.com/MkvKRd1.jpg
PS: Sorry for my bad english.
|Emil Drefers (giants.edrefers)||19.02.2015 16:15|
should be what you're looking for.
|Tom Land-ei (A101G50)||04.07.2016 21:33|
|Hi There, it seems the script is a little bit buggy in relation to "chopperswitch"? In old combines i want to disable the chopper, so that there is always straw swath. If I set <chopperSwitch available="false" /> in XML the chopper is always on (and i can't change inGame bei ","-key. But I expect the opposite.
Is this a bug? Can you fix that at least to FS17?
Thanks a lot
|Emil Drefers (giants.edrefers)||05.07.2016 07:32|
that's not a bug.
If this attribute is set to 'false', you can't switch the mode.
Therefore chopping is the default mode.
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