Category | Farming Simulator 15 |
Created | 16.02.2015 17:52 |
Martin FabĂk (Unknown) | 16.02.2015 17:54 |
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Hello. I want to create control panel for combine, but I don't know which variable contains chopper status. I tried self.chopperActivated but this is wrong. Is there anyone who knows which variable contains this status? Thanks for all responses |
Emil Drefers (Unknown) | 18.02.2015 09:26 |
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Hi, you could try to check the following variables: self.strawPSenabled self.chopperPSenabled Cheers, Emil |
Martin Fabik (Unknown) | 18.02.2015 13:13 |
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Hi, thanks a lot for tip. Certainly I'll use trhis variables in other scripts. But I need variable that control help print (for button , for activate/deactivate chopper). I'll use this variable for visual detection of chopper status. Here is image of idea: http://i.imgur.com/MkvKRd1.jpg Martin PS: Sorry for my bad english. |
Emil Drefers (Unknown) | 19.02.2015 16:15 |
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Hi, self.isStrawEnabled should be what you're looking for. Cheers, Emil |
Tom Land-ei (A101G50) | 04.07.2016 21:33 |
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Hi There, it seems the script is a little bit buggy in relation to "chopperswitch"? In old combines i want to disable the chopper, so that there is always straw swath. If I set <chopperSwitch available="false" /> in XML the chopper is always on (and i can't change inGame bei ","-key. But I expect the opposite. Is this a bug? Can you fix that at least to FS17? https://forum.giants-software.com/viewtopic.php?f=849&t=83806&p=650118&hilit=chopperswitch#p650118 Thanks a lot Land-Ei |
Emil Drefers (Unknown) | 05.07.2016 07:32 |
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Hi, that's not a bug. If this attribute is set to 'false', you can't switch the mode. Therefore chopping is the default mode. Cheers, Emil |
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