Category | Farming Simulator 15 |
Created | 05.03.2015 10:29 |
Tomas Bet (Unknown) | 05.03.2015 10:35 |
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Hello, I have following code in xml: <motorStartDuration>2500</motorStartDuration> <attachSound file="$data/vehicles/shared/truck_attach.wav" pitchOffset="1" /> <motorStartSound file="sound/engine1_start.ogg" pitchOffset="1" volume="1" /> <motorSound file="sound/engine1_Idle.ogg" pitchOffset="1" pitchScale="0.011" pitchMax="1.7" volume="0.45" radius="50" innerRadius="20" /> <motorSoundRun file="sound/engine1_run.ogg" pitchOffset="0.75" pitchScale="0.012" pitchMax="1.6" volume="0.45" /> <motorStopSound file="sound/engine1_stop.ogg" pitchOffset="1" volume="1.5" /> <compressedAirSound file="sound/air_brake1.ogg" pitchOffset="1" volume="1.25"/> <compressionSound file="sound/air_brake2.ogg" pitchOffset="1" volume="1.5"/> <honkSound file="$data/vehicles/shared/hornBig.wav" volume="1" radius="70" innerRadius="10" /> when files are in original ogg format everything work fine, but if I convert them to wav, turned on vehicle make only noise. I converted files using Audition or VLC and they sound fine in media player but not in game. I suppose that pitch and volume parameters set for ogg don't fit to wav files. Any suggestion how to fix this? Regards. |
Emil Drefers (Unknown) | 05.03.2015 11:42 |
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Hi, the recommended format to use is WAV. It should be mono with a bit depth of 16 bit and a sample rate of 22050 Hz. If you stick to this attributes it should work fine. Cheers, Emil |
Tomas Bet (Unknown) | 05.03.2015 12:07 |
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Thank you, that have done the trick. |
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