Category | Farming Simulator 15 |
Created | 04.05.2015 13:43 |
Jasper S (Unknown) | 04.05.2015 13:43 |
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hi, I have been trying for a while to make my mod colorable but till thus far no results, can anybody explain how to do this or a link to a tutorial a few things i know to enable the colorable thingy in the store, you have to put this in your modDesc [code]<isDyeable color="0.552 0.077 0.077 1.0">true</isDyeable>[/code] and to define what part you want to be colorable, you put this in your .xml file [code] <colorNodes> <colorNode index="0>2" /> <colorNode index="0>7" /> </colorNodes> [/code] i think i am very close but i don't know how to go further. As we say in dutch "bij voorbaat dank" (thank you in advance ) - ditislol10 |
Emil Drefers (Unknown) | 05.05.2015 08:06 |
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Hi, did you have a look at the diffuse texture of colorable default vehicles? They must be white ;) The vehicleDirtShader has to be applied too Cheers, Emil |
Moise Dubuc (Unknown) | 06.08.2015 04:27 |
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I also have problem with the color selector. My specular texture is made the right way for FS15 and I remove the AO from the diffuse and keep only a solid RGB 244,244,244 color. I added the dirt shader as color mask and added the normal map for the dirt but still when I load the mod it is still the color it was set in color scale parameter and the dirt show up already when I buy the mod. There is only two parts on my mod textured this way all the other are old fashion without the dirt shader. I have done a John Deere wheel that work ingame with dirt and can be wash but for this other mod it don't seem to work. PS: My specular texture is made like it should for FS15 with all the right info on each respective RGB Channels Blue for dirt, green for AO and red for specular roughness. I looked at the Man truck as an exemple and everything is set the same on my mod. I also added those code line like Ditislol10 said. |
Emil Drefers (Unknown) | 11.08.2015 09:12 |
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Hi, first of all let me mention that you can already test if the vehicle can be colorized in the GIANTS Editor. -> Material Panel -> Custom Shader -> colorScale The diffuse texture must be white. Please also check the scripting window for error messages. Maybe you should try to use a default vehicle type or make sure that the washable specialization is loaded. Cheers, Emil |
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