|Category||Farming Simulator 15|
|Ditislol10 (ditislol10)||04.05.2015 13:43|
I have been trying for a while to make my mod colorable but till thus far no results, can anybody explain how to do this or a link to a tutorial
a few things i know
to enable the colorable thingy in the store, you have to put this in your modDesc
[code]<isDyeable color="0.552 0.077 0.077 1.0">true</isDyeable>[/code]
and to define what part you want to be colorable, you put this in your .xml file
<colorNode index="0>2" />
<colorNode index="0>7" />
i think i am very close but i don't know how to go further.
As we say in dutch "bij voorbaat dank" (thank you in advance ) - ditislol10
|Emil Drefers (giants.edrefers)||05.05.2015 08:06|
did you have a look at the diffuse texture of colorable default vehicles?
They must be white ;)
The vehicleDirtShader has to be applied too
|Moise Dubuc (Bobsycomeau)||06.08.2015 04:27|
|I also have problem with the color selector. My specular texture is made the right way for FS15 and I remove the AO from the diffuse and keep only a solid RGB 244,244,244 color. I added the dirt shader as color mask and added the normal map for the dirt but still when I load the mod it is still the color it was set in color scale parameter and the dirt show up already when I buy the mod. There is only two parts on my mod textured this way all the other are old fashion without the dirt shader. I have done a John Deere wheel that work ingame with dirt and can be wash but for this other mod it don't seem to work.
PS: My specular texture is made like it should for FS15 with all the right info on each respective RGB Channels Blue for dirt, green for AO and red for specular roughness. I looked at the Man truck as an exemple and everything is set the same on my mod. I also added those code line like Ditislol10 said.
|Emil Drefers (giants.edrefers)||11.08.2015 09:12|
first of all let me mention that you can already test if the vehicle can be colorized in the GIANTS Editor.
-> Material Panel -> Custom Shader -> colorScale
The diffuse texture must be white.
Please also check the scripting window for error messages.
Maybe you should try to use a default vehicle type or make sure that the washable specialization is loaded.
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