Category | Farming Simulator 15 |
Created | 02.04.2016 12:56 |
Larry Horse (Larry) | 02.04.2016 13:07 |
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I'm trying to employ cutter effect in in jd 659. It's a john deere equivalent of krone Easy Flow 300. Do I need to wright a script for that or it should work with " vehicle type="cutter_ animated"? I got the particle animations made and I got this in XML file <cutterEffects> <cutterEffect fruitType="wheat" effectClass="CutterEffect" > <effectNode node="0>0|0" linkNode="0>15" speedScale="0.0018" filename="particleAnimations/straw01.i3d" /> </cutterEffect> <cutterEffect fruitType="barley" effectClass="CutterEffect" > <effectNode node="0>0|0" linkNode="0>15" speedScale="0.0018" filename="particleAnimations/straw01.i3d" /> </cutterEffect> <cutterEffect fruitType="grass" effectClass="CutterEffect" > <effectNode node="0>0|0" linkNode="0>15" speedScale="0.0018" filename="particleAnimations/grass.i3d" /> </cutterEffect> </cutterEffects> A help would be helpful... |
Emil Drefers (Unknown) | 04.04.2016 06:45 |
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Hi, depending on what your tool/cutter should be able to do it is enough to set the default vehicle type. Where is your actual problem? What does not work? Cheers, Emil |
Larry Horse (Larry) | 04.04.2016 12:23 |
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Like I stated before: I have a "cutter_ animated" and I got this in XML file: <cutterEffects> <cutterEffect fruitType="wheat" effectClass="CutterEffect" > <effectNode node="0>0|0" linkNode="0>15" speedScale="0.0018" filename="particleAnimations/straw01.i3d" /> </cutterEffect> <cutterEffect fruitType="barley" effectClass="CutterEffect" > <effectNode node="0>0|0" linkNode="0>15" speedScale="0.0018" filename="particleAnimations/straw01.i3d" /> </cutterEffect> <cutterEffect fruitType="grass" effectClass="CutterEffect" > <effectNode node="0>0|0" linkNode="0>15" speedScale="0.0018" filename="particleAnimations/grass.i3d" /> </cutterEffect> </cutterEffect> No cutter effect is visible.... Nodes are correct in both i3d's and a XML file. |
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