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<cutterEffects>

Forum Overview >> Farming Simulator 15

CategoryFarming Simulator 15
Created02.04.2016 12:56


Larry Horse (Larry) 02.04.2016 13:07
I'm trying to employ cutter effect in in jd 659. It's a john deere equivalent of krone Easy Flow 300. Do I need to wright a script for that or it should work with " vehicle type="cutter_ animated"?
I got the particle animations made and I got this in XML file
<cutterEffects>
<cutterEffect fruitType="wheat" effectClass="CutterEffect" >
<effectNode node="0>0|0" linkNode="0>15" speedScale="0.0018" filename="particleAnimations/straw01.i3d" />

</cutterEffect>
<cutterEffect fruitType="barley" effectClass="CutterEffect" >
<effectNode node="0>0|0" linkNode="0>15" speedScale="0.0018" filename="particleAnimations/straw01.i3d" />

</cutterEffect>
<cutterEffect fruitType="grass" effectClass="CutterEffect" >
<effectNode node="0>0|0" linkNode="0>15" speedScale="0.0018" filename="particleAnimations/grass.i3d" />

</cutterEffect>
</cutterEffects>
A help would be helpful...

Emil Drefers (Unknown) 04.04.2016 06:45
Hi,

depending on what your tool/cutter should be able to do it is enough to set the default vehicle type.

Where is your actual problem?
What does not work?

Cheers,
Emil

Larry Horse (Larry) 04.04.2016 12:23
Like I stated before: I have a "cutter_ animated"
and I got this in XML file:
<cutterEffects>
<cutterEffect fruitType="wheat" effectClass="CutterEffect" >
<effectNode node="0>0|0" linkNode="0>15" speedScale="0.0018" filename="particleAnimations/straw01.i3d" />

</cutterEffect>
<cutterEffect fruitType="barley" effectClass="CutterEffect" >
<effectNode node="0>0|0" linkNode="0>15" speedScale="0.0018" filename="particleAnimations/straw01.i3d" />

</cutterEffect>
<cutterEffect fruitType="grass" effectClass="CutterEffect" >
<effectNode node="0>0|0" linkNode="0>15" speedScale="0.0018" filename="particleAnimations/grass.i3d" />

</cutterEffect>
</cutterEffect>

No cutter effect is visible....

Nodes are correct in both i3d's and a XML file.




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