|Category||Farming Simulator 17|
|Adrian Matzinger (amhh115)||28.10.2016 10:35|
I'm currently trying to convert the missing Grimme Maxtron 620 from FS15 to FS17.
So far so good.. The machine can be purchased, fold/unfold, harvest, overload and it is being offered when starting missions on a field with sugarbeets. I've updated all shaders, the i3d-file, replaced some textures and installed the new realLights for lighting. I've converted the particleAnimations from FS15 too.
The only problem: The particleAnimations are visible and moving all the time. They're also not 100% in the right place.
I've tried to look at the animations in the vehicles from FS17, but they all have this new morpheffect.
You can find the XML-File here: http://filehorst.de/d/bpiFHGrq
The pathes in the i3d-file(s) are still the same as in the FS15 modell.
Since I have absolutely no idea of 3D work, I ask you whether someone of you a) can explain me how I can use the animations of fs15 correctly or b) create the new morpheffects for this models.
Thanks for your time and help.
Answer in german and english possible.
|Ismael A. (Unknown)||28.10.2016 12:12|
|You must use particleAnimations FS17, see a cultivator FS17.
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