Category | Farming Simulator 17 |
Created | 28.10.2016 10:20 |
Adrian Matzinger (amhh115) | 28.10.2016 10:35 |
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Hi I'm currently trying to convert the missing Grimme Maxtron 620 from FS15 to FS17. So far so good.. The machine can be purchased, fold/unfold, harvest, overload and it is being offered when starting missions on a field with sugarbeets. I've updated all shaders, the i3d-file, replaced some textures and installed the new realLights for lighting. I've converted the particleAnimations from FS15 too. The only problem: The particleAnimations are visible and moving all the time. They're also not 100% in the right place. I've tried to look at the animations in the vehicles from FS17, but they all have this new morpheffect. You can find the XML-File here: http://filehorst.de/d/bpiFHGrq The pathes in the i3d-file(s) are still the same as in the FS15 modell. Since I have absolutely no idea of 3D work, I ask you whether someone of you a) can explain me how I can use the animations of fs15 correctly or b) create the new morpheffects for this models. Thanks for your time and help. Greeting Adrian Answer in german and english possible. |
Ismael A. (Unknown) | 28.10.2016 12:12 |
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You must use particleAnimations FS17, see a cultivator FS17. |
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