|Category||Farming Simulator 17|
|Christian Adrian Ohlweiler (Unknown)||04.12.2016 19:49|
So, I converted a header from a previous FS edition, it works great, the only detail is that has not a physic form in the front part of the header. I am trying to add a collision mask.
I got to the point that the collision is there, however does not stay on the mod. If I buy the header it sits fine, but then I move, and it falls again the front part, and the collision stays where the item was bought.
So, if anyone could help me on this. I would like to know how to make the collision stays and moves with the header.
Sorry for my bad English!
|Bernard Chazot (BernardC)||05.12.2016 12:46|
|if your collision don' t stay on the mod and stay in place after moving the cutter, that means your collision doesn't have the correct type, collision can be static ( for buildings for instance ) , but for an object that move as vehicles , tools ect collision must be dynamic type, you can change this editing the i3d file of your cutter in GE and select the type in Rigid Body .
For a cutter the Collision Mask should be 4003002
Note: Log in to post. Create a new account here.