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Collision Mask

Forum Overview >> Farming Simulator 17

CategoryFarming Simulator 17
Created04.12.2016 19:43


Christian Adrian Ohlweiler (Unknown) 04.12.2016 19:49
Hello

So, I converted a header from a previous FS edition, it works great, the only detail is that has not a physic form in the front part of the header. I am trying to add a collision mask.
I got to the point that the collision is there, however does not stay on the mod. If I buy the header it sits fine, but then I move, and it falls again the front part, and the collision stays where the item was bought.
So, if anyone could help me on this. I would like to know how to make the collision stays and moves with the header.

Thanks

Sorry for my bad English!

Bernard Chazot (BernardC) 05.12.2016 12:46
if your collision don' t stay on the mod and stay in place after moving the cutter, that means your collision doesn't have the correct type, collision can be static ( for buildings for instance ) , but for an object that move as vehicles , tools ect collision must be dynamic type, you can change this editing the i3d file of your cutter in GE and select the type in Rigid Body .

For a cutter the Collision Mask should be 4003002



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