| Category | Farming Simulator 17 |
| Created | 15.12.2016 16:32 |
| Manny Dos Santos (Unknown) | 15.12.2016 16:32 |
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| Hello dear farmers! Im building a Seed/Fertilizer Silo and i can't make it fill seeders machines and spreaders. If someone can point me in the right direction i really appreciate. Im looking in scripts and other silos mods and i can't find a solution. Greeting and have a good modding and farming. PS.: The point it's buy the merchant (seeds and fertilizers) at store carry to farm and store it, later when desired fill directly the implements and machinery. |
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| Bilbo Beutlin (BBeutlin) | 15.12.2016 19:29 |
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| Seed and fertilizer use the FillTrigger instead of usual SiloTrigger. But if you use the FillTrigger, you buy (for high cost). In my eyes a BUG, since the "FillTrigger.lua" doesn't respect the user attribute "priceScale" anymore (in opposite to FS15). Maybe intention, maybe they have simply forgotten to implement. |
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| Bernie Scs (BernieSCS) | 19.12.2016 22:36 |
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| Hi i think its possible. you only have to write in you Map XML following <tipTrigger index="SEED_SILO" stationName="station_farmSilo" appearsOnPDA="true" isAreaTrigger="true" isSellingPoint="false" triggerWidth="3" supportsExtension="true" storageRadius="100" > <fillType name="seeds" priceScale="0" supportsGreatDemand="false" disablePriceDrop="true" /> <fillType name="fertilizer" priceScale="0" supportsGreatDemand="false" disablePriceDrop="true" /> <fillType name="liquidFertilizer" priceScale="0" supportsGreatDemand="false" disablePriceDrop="true" /> </tipTrigger> Change the fuits and the Index to SEED_SILO in the TipTrigger UserAttributes The SiloTrigger (Loadtrigger must have a new Name __ SAVE : Storage..... Cheers Bernie |
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| Bilbo Beutlin (BBeutlin) | 19.12.2016 23:36 |
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| Yes - that's possible. Normal trailers you can un/load. However the SiloTrigger wouldn't fill seeds and fertilizer machines directly, because they use the FillTrigger instead. Though you can overload with a suitable auger wagon. |
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