|Category||Farming Simulator 17|
|Manny Dos Santos (Unknown)||15.12.2016 16:32|
|Hello dear farmers!
Im building a Seed/Fertilizer Silo and i can't make it fill seeders machines and spreaders.
If someone can point me in the right direction i really appreciate.
Im looking in scripts and other silos mods and i can't find a solution.
Greeting and have a good modding and farming.
PS.: The point it's buy the merchant (seeds and fertilizers) at store carry to farm and store it, later when desired fill directly the implements and machinery.
|Bilbo Beutlin (BBeutlin)||15.12.2016 19:29|
|Seed and fertilizer use the FillTrigger instead of usual SiloTrigger.
But if you use the FillTrigger, you buy (for high cost).
In my eyes a BUG, since the "FillTrigger.lua" doesn't respect the user attribute "priceScale" anymore (in opposite to FS15).
Maybe intention, maybe they have simply forgotten to implement.
|Bernie Scs (BernieSCS)||19.12.2016 22:36|
|Hi i think its possible.
you only have to write in you Map XML following
<tipTrigger index="SEED_SILO" stationName="station_farmSilo" appearsOnPDA="true" isAreaTrigger="true" isSellingPoint="false" triggerWidth="3" supportsExtension="true" storageRadius="100" >
<fillType name="seeds" priceScale="0" supportsGreatDemand="false" disablePriceDrop="true" />
<fillType name="fertilizer" priceScale="0" supportsGreatDemand="false" disablePriceDrop="true" />
<fillType name="liquidFertilizer" priceScale="0" supportsGreatDemand="false" disablePriceDrop="true" />
Change the fuits and the Index to SEED_SILO in the TipTrigger UserAttributes
The SiloTrigger (Loadtrigger must have a new Name __ SAVE : Storage.....
|Bilbo Beutlin (BBeutlin)||19.12.2016 23:36|
|Yes - that's possible. Normal trailers you can un/load.
However the SiloTrigger wouldn't fill seeds and fertilizer machines directly, because they use the FillTrigger instead.
Though you can overload with a suitable auger wagon.
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