|Category||Farming Simulator 17|
|Trevor Ritter (duramaxman78)||27.12.2016 18:48|
|im creating a map and when i got in to test it everything works fine except when i mow grass or harvest fields it gets insanely lagy and wont leave any grass on the ground to pick up or had anything to my fill level in the combine
the errors im getting
Error: Failed to open xml file 'C:/Users/ritter/Documents/My Games/FarmingSimulator2017/mods/basicGoldcrest_ValleyMap_ModLandNet/maps/shaders/streamShader.xml'.
Error: Failed to open xml file 'C:/Users/ritter/Documents/My Games/FarmingSimulator2017/mods/basicGoldcrest_ValleyMap_ModLandNet/maps/shaders/buildingShaderUS.xml'.
Error: Failed to open xml file 'C:/Users/ritter/Documents/My Games/FarmingSimulator2017/mods/basicGoldcrest_ValleyMap_ModLandNet/maps/particleSystems/particleSystemShader.xml'.
Error: Failed to open xml file 'C:/Users/ritter/Documents/My Games/FarmingSimulator2017/mods/basicGoldcrest_ValleyMap_ModLandNet/maps/shaders/alphaTestDisableShader.xml'.
|William Rowe (Bonger76)||28.12.2016 05:39|
|You need to add those .xml to those file locations,/maps/shaders/,/maps/particleSystems/.............get the .xml from the FarmingSimulator2017/data/shaders file copy them and put them in the maps/shaders file in your map and the same with the particleSystems xml it is in with the other xml in the
shaders folder some thing is calling for the particleSystemShader.xml from the particleSystems file in your maps/ folder and if you dont have one thier just make new folder and name it particleSystems and put the particleSystemShader.xml in thier ,when the game tries to load your map your i3d is telling it where to find this files you can change where it calls them from by editing your i3d with note pad++,you will need to do this if you are adding fruittypes and editing fill planes and particles becuase some of the DDS normals whont change in GE editor you have change them with note pad++
|Trevor Ritter (duramaxman78)||28.12.2016 19:51|
|alright i fixed the harvesting issue with that and got rid of all thos errors but the mowing problem is still there and this is the only error popping up
Error: Unsupported 32bit index mesh cooking 'SketchUp.1818'.
|William Rowe (Bonger76)||29.12.2016 00:43|
|check your map in notePad++ for that 'SketchUp.1818' it look like an error with an object dont know havent scene that error before,I did have a problem with mower not leaving grass in an area it was because the are was painted withtipCol, had to remove it and run the sript createGroudCollisionMap and then save,if the ground it painted you whont be able to leave a straw swath be hinde the combine ethier,if the error is causing the mowing grass problem check your fillPlain DDS if you changed them or edited them they need to be saved as 8bit.
|Trevor Ritter (duramaxman78)||29.12.2016 01:54|
|yeah i cant find anything wrong in my files and its not painted, it cuts the grass and the harvester get the crop out but wont leave a straw or grass on the ground
|William Rowe (Bonger76)||30.12.2016 03:07|
|it cuold be a tip to ground problem ,if your shure that the tipCol in the info layer is not painted on the ground it only shows when you have it selected
like when you paint infoLayer for navmeshes,if it is your own map and your not useing $data stuff like the PS cutter effect and stuff thier has ot be a tip to ground DDS diffuse and normal and a distances diffuse our you cant tip on the ground can you tip grains on the ground,add grass and straw to one of you silos and test if you can tip them on the ground.
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