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What does g_currentMission:addStorageToTipTrigger do? (For custom implementation)

Forum Overview >> Farming Simulator 17

CategoryFarming Simulator 17
Created27.01.2017 16:15


Tim Derks (timmiej93) 27.01.2017 16:21
For my mod in making, I need to add a SiloTrigger to a custom Storage object. Normally this wouldn't be too much of a problem, but I found that a SiloTrigger normally uses
"g_currentMission:addStorageToTipTrigger(Storage, {Trigger})".

Since there is no documentation available for g_currentMission stuff, I haven't got a clue what that function does, so I don't know how I should change the SiloTrigger to make it work again. Does anyone know what "addStorageToTipTrigger" does? Can I still use it with my custom Storage object, and do I just need to override some of the functions of the SiloTrigger?

Bilbo Beutlin (BBeutlin) 27.01.2017 18:32
I don't know exactly, but my assumption: it is mainly meant for the silo extensions.
Too bad, the LUA isn't published. Perhaps because there's still a bug within. ;)

Just a short note here, relating your other thread:
Be careful with usage of "self" construct. It is only valid within your object range. If you call external functions, which use also "self", you could use a superFunc() call to get the right pointer. For examples of usage see several vehicle specs, which also often use "superFunc".


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