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My trailer was rejected from Modhub: particleSystem too dark…

Forum Overview >> Farming Simulator 17

CategoryFarming Simulator 17
Created03.04.2017 14:57


Bengt Sæther (Nordvarg) 03.04.2017 15:01
Hi :)

My trailer was rejected from Modhub. The reason: “The particleSystem is darker than the grain in the trailer”.

This is what I did…

1. I imported the ‘grainNorm’ unloading effect from the in-game Trans Space 8000.
2. I created my own emittershape.

After getting rejected, I’ve tried different settings for the diffuse color in GE (for the ‘grainNorm’ object). Did not notice any visible changes.
Also…

https://imageshack.com/i/pmXEj9zgj

My fillVolume shape creates some white and darker lines in-game:

https://imageshack.com/i/pmgaiCRhj

Here’s the fillvolume shape:

https://imageshack.com/i/pm7nUhJ2j

Is it too complex? If so, is this the reason why the unloading effect creates darker grain?

I’m thankful for any help. I really hope to have this trailer Modhub ready :)

Bengt Sæther (Nordvarg) 03.04.2017 15:59
I'm pretty sure I've discovered what I did wrong... When importing the tipping effects, I scaled them to better match the trailer. When re-importing the objects, now without scaling them, the tipping effect seemed brighter...

Emil Drefers (Unknown) 03.04.2017 17:24
Hi,

nice to hear that you've sorted it out.

A good practise is to always use "free transformations".
In this case you would only need to freeze the "scale" attributes.

Cheers,
Emil

Bengt Sæther (Nordvarg) 03.04.2017 17:52
Thanks, Emil :)

I'm pretty sure I used the 'freeze transformation" function... But you'll never know. So many things to think of when putting a model together ;)


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