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Log Error in my Modmap

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CategoryFarming Simulator 17
Created12.05.2017 07:39

Sascha Christen (cftmaster) 12.05.2017 07:51
GIANTS Engine Runtime 7.0.0 (13783) 64bit (Build Date: Nov 21 2016)
Copyright (c) 2008-2016, GIANTS Software GmbH (, All Rights Reserved.
Copyright (c) 2003-2016, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: GIANTS Editor 64bit 7.0.5
Main System
CPU: Intel(R) Core(TM) i7-6850K CPU @ 3.60GHz
Memory: 65434 MB
OS: Windows NT 10.0 64-bit
Physics System
Version: 5.9.5
Thread(s): 2
Sound System
Driver: OpenAL Software
Render System
Driver: OpenGL
Card Vendor: NVIDIA Corporation
Renderer: GeForce GTX 980 Ti/PCIe/SSE2
Version: 4.5.0 NVIDIA 382.05
Shader Version: 4.50 NVIDIA
Max. Texture Layers: 16
GL_AMD_depth_clamp_separate not supported
Started 6 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Very High (forced)
View Distance Factor: 1.300000
Shadow Quality: 2.000000 Size: 4096 Filter-Size: 16
Shader Quality: 3
Skip Mipmaps: 0
LOD Distance Factor: 1.300000
Terrain LOD Distance Factor: 2.000000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 1.600000
Foliage Density: 0.500000
Volume Mesh Tessellation Factor: 0.750000
Tyre Tracks Segments Factor: 4.000000
Max. Number of Shadow Lights: 5
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
Error: Can't load resource 'C:/Users/Sascha/Desktop/shared/clouds_diffuse.png'.
Error: Can't load resource 'C:/Users/Sascha/Desktop/shared/clouds_diffuse.png'.
Error: Can't load resource 'C:/Users/Sascha/Desktop/shared/clouds_diffuse.png'.
Check for updates (
C:\Users\Sascha\Desktop\CFT_MAP_17\maps\map01.i3d (4786.71) ms

I just tried to locate the path... neither in the i3d nor anywhere else was something...

I have no idea how to fix that... .-.- I checked the following parts of my map: i3d xml... moddesc... all shaders... lua's... but there's nothing -.-

Emil Drefers (Unknown) 12.05.2017 08:16

somewhere in the map.i3d or in any other i3d file, there must be a reference to that file.
Maybe it is referenced in an i3d file for the sky.

Ah, no (did a local search for that filename)
It is very likely that the windShader.xml can't find that file.
The shader contains the following section:
<Texture name = "mMaskSampler" defaultColorProfile = "linearRGB" defaultFilename = "../shared/clouds_diffuse.png"/>


Sascha Christen (cftmaster) 12.05.2017 09:03
Thanks :) I just found three more windShader.xml inside the map directory... everything is fine now. :D

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