Category | Farming Simulator 17 |
Created | 12.05.2017 07:39 |
Sascha Christen (cftmaster) | 12.05.2017 07:51 |
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GIANTS Engine Runtime 7.0.0 (13783) 64bit (Build Date: Nov 21 2016) Copyright (c) 2008-2016, GIANTS Software GmbH (giants-software.com), All Rights Reserved. Copyright (c) 2003-2016, Christian Ammann and Stefan Geiger, All Rights Reserved. Application: GIANTS Editor 64bit 7.0.5 Main System CPU: Intel(R) Core(TM) i7-6850K CPU @ 3.60GHz Memory: 65434 MB OS: Windows NT 10.0 64-bit Physics System Version: 5.9.5 Thread(s): 2 Sound System Driver: OpenAL Software Render System Driver: OpenGL Card Vendor: NVIDIA Corporation Renderer: GeForce GTX 980 Ti/PCIe/SSE2 Version: 4.5.0 NVIDIA 382.05 Shader Version: 4.50 NVIDIA Max. Texture Layers: 16 GL_AMD_depth_clamp_separate not supported Started 6 threads for threadpool 'Render threadpool' Hardware Profile Level: Very High (forced) View Distance Factor: 1.300000 Shadow Quality: 2.000000 Size: 4096 Filter-Size: 16 Shader Quality: 3 Skip Mipmaps: 0 LOD Distance Factor: 1.300000 Terrain LOD Distance Factor: 2.000000 Terrain Normal Mapping: Yes Foliage View Distance Factor: 1.600000 Foliage Density: 0.500000 Volume Mesh Tessellation Factor: 0.750000 Tyre Tracks Segments Factor: 4.000000 Max. Number of Shadow Lights: 5 Max. Number of Lights: 512 Max. Number of Lights Per Cluster: 32 MSAA: 4 Error: Can't load resource 'C:/Users/Sascha/Desktop/shared/clouds_diffuse.png'. Error: Can't load resource 'C:/Users/Sascha/Desktop/shared/clouds_diffuse.png'. Error: Can't load resource 'C:/Users/Sascha/Desktop/shared/clouds_diffuse.png'. Check for updates (http://gdn.giants-software.com) C:\Users\Sascha\Desktop\CFT_MAP_17\maps\map01.i3d (4786.71) ms I just tried to locate the path... neither in the i3d nor anywhere else was something... I have no idea how to fix that... .-.- I checked the following parts of my map: i3d xml... moddesc... all shaders... lua's... but there's nothing -.- |
Emil Drefers (Unknown) | 12.05.2017 08:16 |
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Hi, somewhere in the map.i3d or in any other i3d file, there must be a reference to that file. Maybe it is referenced in an i3d file for the sky. Ah, no (did a local search for that filename) It is very likely that the windShader.xml can't find that file. The shader contains the following section: <Textures> <Texture name = "mMaskSampler" defaultColorProfile = "linearRGB" defaultFilename = "../shared/clouds_diffuse.png"/> </Textures> Cheers, Emil |
Sascha Christen (cftmaster) | 12.05.2017 09:03 |
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Thanks :) I just found three more windShader.xml inside the map directory... everything is fine now. :D |
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