Category | Farming Simulator 17 |
Created | 15.05.2017 05:20 |
Brian Bolger (briano74) | 15.05.2017 05:24 |
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Hello. I am creating a beet harvester I want to animate beets travelling along a belt using a UV Scroll Is there an effect class that allows this to work (not a threshingScroller) I have made a texture of beets in a line (with their tops on). See image: https://www.dropbox.com/s/2ahqtqpkbddn929/beets.JPG?dl=0 I want these to move when machine enters and starts to harvest a row Thanks CDModelz |
Stefan Maurus (MaurusStefan) | 15.05.2017 13:52 |
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Hello Brian. For things like that we got our "MorphPositionEffect" class. You can look for an example in the grimme rootster 604. Just register a new material type with you texture and then it should work. How to register new effect materials: 1. Register new material type (if needed): https://gdn.giants-software.com/documentation_scripting.php?version=script&category=68&class=3399#registerMaterialType46057 2. Create material holder with you material. (e. g. bin\data\particleSystems\effect_materialHolder.i3d) 3. Load material holder i3d with your mod. Best, Stefan |
Brian Bolger (briano74) | 15.05.2017 16:10 |
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Hello. This is great. I will do these steps. I have 2 other questions for this mod: 1. This beet harvester has a tank not a pipe. Is it possible to use the trailer animations to tip and empty the tank in this type of vehicle 2. I need to create morph position 3D effect shapes for the beet moving through the machine. Are these just 3d models that are shaped to suit? |
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