|Category||Farming Simulator 17|
|N0tr3ady (n0tr3adY)||11.06.2017 23:37|
I'm currently working on big bag modpack, and i've noticed that the pigFood pallet doesn't have unload effect inside the feedTrough trigger. The trigger just empties the pigfood pallet without any visual anim. Reproduced without mods on GCV.
Is there any way to get to work the unloadEffect (pipeEffect) inside the feedTrough trigger?
|Emil Drefers (Unknown)||12.06.2017 07:11|
oh, I could have bet that this had worked.
But you're right there's a problem. It's going to be fixed in the next patch.
|N0tr3ady (n0tr3adY)||12.06.2017 11:53|
|Thanks for answer. May I ask the planned release date for the next patch? Weeks, months, or... ? :)
|Emil Drefers (Unknown)||13.06.2017 07:33|
should be rather months than weeks ;)
|N0tr3ady (n0tr3adY)||16.06.2017 08:26|
I don't want to open another topic for this, because it belongs too the unloadEffect.
So, here's my problem : exported the effects (pipeEffect, smoke) from vanilla bigBagSeeds, added them to my mod with xml settings too.
The pipeEffect is working, smoke too. When tipping into a trailer, the main heaps visual wont change. Places a default small shape with fillType, the pipeEffect+smoke is working, but the filltype (for ex. seeeds)heap doesn't grow/spread in the trailer.
What i have missed?
|Emil Drefers (Unknown)||19.06.2017 07:00|
if I understand your question correctly, there is a problem with the shape of the trailers fillVolume?
In this case please check, how the pallet sets up the information for the 'fillableDischargeInfo'.
-> in function setNodeId(), line 278
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