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Greifer not move with crane Boom

Forum Overview >> Farming Simulator 17

CategoryFarming Simulator 17
Created05.07.2017 01:39


Seby Sdfkz (sdfkz) 05.07.2017 01:39
Hello, boys! I have a problem with attacherjoint (trailer) ! I created a tractor with a graifer, I can hang the greifer but not move with my arm. My tractor arm only controls the keyboard and not the mouse. I've been studying this problem for 3 months and I can not figure out what's wrong! In farm simulator 15 the tractor works perfectly. Is there a type of attacher behind the trailer that works the same way?

Tractor XML
<attacherJoint index="0>7|0|0|0|0|0|0|0|0" jointType="trailer" lowerRotLimit="9 9 9" upperRotationOffset="0" allowsJointLimitMovement="true" canTurnOnImplement="true" >
<schema position="1 0.5" rotation="0" invertX="false"/>
</attacherJoint>

Greifer XML
<inputAttacherJoints>
<inputAttacherJoint index="0>1" jointType="trailer" />
</inputAttacherJoints>

Attach the greifer if he moves the tractor moving and the graifer, but if he moves the graifer arm does not move. thank you for the help

Seby Sdfkz (sdfkz) 13.07.2017 14:00
I created a video with the problem I have, I tried with attacherjoint type trailer, semitrailer, frontloader and hooklift but no results.
Can anyone have any idea to help me or have had the same problem as me

thanks !

https://www.youtube.com/watch?v=pL6cHK4nFjM&feature=youtu.be

Emil Drefers (Unknown) 24.07.2017 10:00
Hi,

not sure if I understood all of your problems, but one thing you have to do is to update the 'attacherJoint' when you move a node.

the following lines are taken form the stollFronotloaderFZ.xml

<movingTool index="0>3|0|0" delayedIndex="0>1|1|0">
<controls axis="AXIS_FRONTLOADER_TOOL" invertAxis="true" mouseSpeedFactor="0.6" iconFilename="$dataS2/menu/moveControls/frontloader_tool.png" />
<attacherJoint jointIndices="0" />
<rotation rotSpeed="50" rotAcceleration="300" rotMax="100" rotMin="-65" startRot="-65" syncMaxRotLimits="true" />
</movingTool>

This movingTool allows you to rotate a node and whenever the node is roatted the given "attacherJoint" is updated.

Cheers,
Emil


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