Category | Farming Simulator 17 |
Created | 09.07.2017 23:52 |
Matthias F. (MBP219) | 09.07.2017 23:52 |
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Hello community, I have a question about the PDA hotspot icons on mod maps. I added a new PDA hotspot (no trigger) to the map01.xml and now I want to set a custom icon image. Does anybody know how I can set the path to a picture that I want to be shown on the PDA corresponding to the new hotspot? Is there a way to do that by specifiying a certain value (which one?) of the hotspot attribute within the xml file? Thanks in advance for your help. |
Emil Drefers (Unknown) | 24.07.2017 10:11 |
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Hi, a hotspot supports the following attribute: imageFilename so you can set a custom image. Cheers, Emil |
Jake Sindelir (Unknown) | 24.09.2017 20:50 |
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What is the syntax for a relative path? I have been trying all kinds of paths, but can only get it working when using an absolute path (i.e. drive letter and full path) That or I am missing something else if it has to be added to another file as well? Edit: Seems that the path starts from the game install directory. So a side-question is there a reference key like $data that will point to either the mods folder, or better yet, the mod folder itself? |
Tim (sliv) (Unknown) | 25.09.2017 22:11 |
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Hi Jake, maybe try g_modsDirectory (edit: maybe you're not talking about inside lua ) In xml, like i3d, I see examples like: filename="shared/default_normal.dds" relativePath="true" (and that is an example where "shared" is a subfolder in the specific mod folder) |
Jake Sindelir (Unknown) | 26.09.2017 02:05 |
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Yes I am referring to the map01.xml file, but, relativePath is not an option for the hotspot tag. I could do it in a lua file though, was just trying to keep the files a little more organized and have stuff together. |
Roger Cote (GreasyX) | 29.03.2018 07:13 |
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hello what file format is supported ? and do you still need the imageUVs ? i am trying to get it to work Also what file size should i use ? |
Anthony Queen (tqueen113) | 30.03.2018 01:35 |
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Any luck getting it to work, I can see my image but cant get the whole image to show in the circle |
Roger Cote (GreasyX) | 30.03.2018 03:11 |
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hello and your doing better than me I cant get the resources to load into game not reading dds file what format are you using I am trying DXT5 256 X256 image hears my scripte <hotspot name="BoardFactory" fullName="$l10n_function_sawmill" baseColor="0.277 0.598 0.25 1" imageFilename="Factory_pda.dds" imageUVs="25 25 205 205" xMapPos="-2894.227" zMapPos="3936.634" blinking="false" persistent="false" showName="true" hidable="true" renderLast="false" category="CATEGORY_DEFAULT"/> any info would help thanks and sounds like your UVs are off just a bit |
Anthony Queen (tqueen113) | 30.03.2018 12:15 |
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you need to specify the complete path to your image file starting in the root directory, mine is in the root then in a folder called hotspots. I am using a .dds file format with alpha channel DTX5 256X256. I will try tweaking the UVs, thanks! I hope this helps. |
Roger Cote (GreasyX) | 30.03.2018 22:12 |
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ok thanks ill try that now ok still not working getting error Error: Can't load resource 'testMap16X/scripte/hud/mapIcon5_pda.dds'. any idea tried all image setting in paint.net so i am lost |
Anthony Queen (tqueen113) | 30.03.2018 23:46 |
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your root directory starts where the modDesc is located, no need to add that to the file path, try scripte/hud/mapIcon5_pda.dds That should work Good luck Tony |
Roger Cote (GreasyX) | 31.03.2018 19:21 |
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Hello I am not having any luck still getting errors Error: Can't load resource 'mapHotspots.dds'. Error: Can't load resource 'scripte/hud/mapHotspots.dds'. even tried Error: Can't load resource 'hotspots/mapHotspots.dds tried entering same file two different way still no luck reading file using DTX5 (alpha) channel now i have had an update 3 days ago to paint.net hoping this is not the issue i am going to do some texture testing on paint.net just don't understand why its not showing even when in main dir. is their a specific name you have to call the image ? anyone any help |
Anthony Queen (tqueen113) | 01.04.2018 01:58 |
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I am now having issues on another map, I got it working perfectly on one map but now I exported GCV and am having the same problem as you are but I did it exactly the same way as on the map I have it working on, I am totally confused at this point. |
Anthony Queen (tqueen113) | 01.04.2018 02:45 |
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I believe at this point it will require a custom LUA script to work. In the map I got it working on I have a custom ModMap.LUA script installed which I got from another source as I do not understand the coding as of yet. I installed it mainly for the multi terrain angles and it has some coding in it about hotspots. |
Anthony Queen (tqueen113) | 06.04.2018 12:54 |
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I got it figured out and will be doing a How To Video on YouTube this weekend. Here is a link to my How To Video on YouTube https://youtu.be/I-HJFSCwFG4?list=PLYBm_8jvVCKKZTGTShlDMfDZIfsIDLa7o |
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