Community Forum

Error with mod causing bad lag

Forum Overview >> Farming Simulator 17

CategoryFarming Simulator 17
Created11.07.2017 09:12


Jeremy Ritch (Unknown) 11.07.2017 09:12
Hi everyone I am trying to get this mod working in farm sim but I cannot figure out what this error means. It doesn't have a reference to anything in the mod file so I am stumped. Any ideas? Thanks!


LUA call stack:
dataS/scripts/vehicles/specializations/TensionBelts.lua (839) : printCallstack
dataS/scripts/vehicles/specializations/TensionBelts.lua (264) : getIsPlayerInTensionBeltsRange
dataS/scripts/vehicles/Vehicle.lua (2598) : update
dataS/scripts/network/Server.lua (56) : update
dataS/scripts/BaseMission.lua (1508) : update
dataS/scripts/FSBaseMission.lua (2171) : update
dataS/scripts/missions/mission00.lua (333) : update
dataS/scripts/main.lua (1876) : update
Validity check failed in TransformGroup_localToWorld:
..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3081): !MathUtil::isNaN(pArgs->arg[0].f)
LUA call stack:
dataS/scripts/vehicles/specializations/TensionBelts.lua (839) : printCallstack
dataS/scripts/vehicles/specializations/TensionBelts.lua (264) : getIsPlayerInTensionBeltsRange
dataS/scripts/vehicles/Vehicle.lua (2598) : update
dataS/scripts/network/Server.lua (56) : update
dataS/scripts/BaseMission.lua (1508) : update
dataS/scripts/FSBaseMission.lua (2171) : update
dataS/scripts/missions/mission00.lua (333) : update
dataS/scripts/main.lua (1876) : update
Validity check failed in TransformGroup_localToWorld:
..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3081): MathUtil::isFinite(pArgs->arg[0].f)
LUA call stack:
dataS/scripts/vehicles/specializations/TensionBelts.lua (839) : printCallstack
dataS/scripts/vehicles/specializations/TensionBelts.lua (264) : getIsPlayerInTensionBeltsRange
dataS/scripts/vehicles/Vehicle.lua (2598) : update
dataS/scripts/network/Server.lua (56) : update
dataS/scripts/BaseMission.lua (1508) : update
dataS/scripts/FSBaseMission.lua (2171) : update
dataS/scripts/missions/mission00.lua (333) : update
dataS/scripts/main.lua (1876) : update
Validity check failed in TransformGroup_localToWorld:
..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3083): !MathUtil::isNaN(pArgs->arg[2].f)
LUA call stack:
dataS/scripts/vehicles/specializations/TensionBelts.lua (839) : printCallstack
dataS/scripts/vehicles/specializations/TensionBelts.lua (264) : getIsPlayerInTensionBeltsRange
dataS/scripts/vehicles/Vehicle.lua (2598) : update
dataS/scripts/network/Server.lua (56) : update
dataS/scripts/BaseMission.lua (1508) : update
dataS/scripts/FSBaseMission.lua (2171) : update
dataS/scripts/missions/mission00.lua (333) : update
dataS/scripts/main.lua (1876) : update
Validity check failed in TransformGroup_localToWorld:
..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3083): MathUtil::isFinite(pArgs->arg[2].f)
LUA call stack:
dataS/scripts/vehicles/specializations/TensionBelts.lua (839) : printCallstack
dataS/scripts/vehicles/specializations/TensionBelts.lua (264) : getIsPlayerInTensionBeltsRange
dataS/scripts/vehicles/Vehicle.lua (2598) : update
dataS/scripts/network/Server.lua (56) : update
dataS/scripts/BaseMission.lua (1508) : update
dataS/scripts/FSBaseMission.lua (2171) : update
dataS/scripts/missions/mission00.lua (333) : update
dataS/scripts/main.lua (1876) : update

N0tr3ady (n0tr3adY) 11.07.2017 18:24
Check the tensionBelt section in your vehicle xml, probably there are wrong indexing.



Jeremy Ritch (Unknown) 12.07.2017 01:32
I checked the vehicle xml and the i3d file and there is nothing regarding the tension belts in either file. Why would it be trying to load them? Thanks!

Bilbo Beutlin (BBeutlin) 13.07.2017 20:10
Then your mod's specs include the TensionBelts spec and since the TensionBelts are missing, it leads to above errors.

Jeremy Ritch (Unknown) 15.07.2017 01:56
Thank you Bilbo, I added some tension belts to the mod and it works perfectly now. Much appreciated!


Note: Log in to post. Create a new account here.