Category | Farming Simulator 17 |
Created | 18.09.2017 13:43 |
Brian Blank (blankman77) | 18.09.2017 13:43 |
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Hello - I'm using a large modded map and while driving on gravel and concrete the tire tracks appear as dirt tracks. How do I get the tire tracks on gravel and concrete match those of the standard maps (white tracks with white dust particles)? I thought by going into the ID3 file (Layer name section - see below - attributes) and matching those of the standard map would fix the issue but it did not. Any advice? Thanks <Layer name="roughDirt" detailMapId="5" normalMapId="6" unitSize="12" weightMapId="3" distanceMapId="4" attributes="0.155 0.082 0.037 1 1" priority="2"/> <Layer name="grass" detailMapId="9" normalMapId="10" unitSize="10" weightMapId="7" distanceMapId="8" attributes="0.208 0.11 0.056 1 2" priority="0"/> <Layer name="mountainRock" detailMapId="13" normalMapId="14" unitSize="16" weightMapId="11" distanceMapId="12" attributes="0.167 0.163 0.159 0 7" priority="5"/> <Layer name="beachSand" detailMapId="17" normalMapId="18" unitSize="16" weightMapId="15" distanceMapId="16" attributes="0.901 0.613 0.365 1 1" priority="3"/> <Layer name="gravel" detailMapId="21" normalMapId="22" unitSize="8" weightMapId="19" distanceMapId="20" attributes="0.443 0.424 0.42 0.6 1" priority="4"/> |
Emil Drefers (Unknown) | 19.09.2017 06:57 |
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Hi, actually you should only need to adjust the values of "attributes" The first three values form an RGB triplet that defines the color of PS and tire tracks. Cheers, Emil |
Brian Blank (blankman77) | 19.09.2017 13:45 |
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Thanks for helping Emil. |
Jack Mayhem (lxfsby) | 20.02.2018 06:52 |
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@Emil,exist field what? |
Jack Mayhem (lxfsby) | 24.02.2018 15:07 |
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@helping Emil fields?? |
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