Category | Farming Simulator 17 |
Created | 22.10.2017 23:40 |
Hehe Hehe (noNaim) | 22.10.2017 23:40 |
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Hi, I tried using a second UV Map for the Specular an Normal Texture. UV Linking in Maya seems to be right but when i export it, the Giants Editor is using the Default UV Map for all Textures. I applied an old Specular Texture which belonged to the Default Map to verify my assumption. Is there anything more to take care of when using a second UV Map? Everything looks fine in Maya. Thanks in advance! |
N0tr3ady (n0tr3adY) | 23.10.2017 17:37 |
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Hi, You have to assign a shader too which uses the secondaryUVmap (like buildingShader.xml). regards, n0tr3adY |
Hehe Hehe (noNaim) | 28.10.2017 09:15 |
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Hi, thank you for helping! I received a few tipps from another forum so i want to complete the information in this thread so that others can learn from it too: You can use the buildingshader or the vehicleShader and set it to "Decals" when you want to use a second UV map. The Problem is: UV linking can't be exported correctly to use in the Giants Editor! The Shaders are set up to use the UVmaps as follows: UVmap1: diffuse, normal UVmap2: specular So you can take that in consideration when you lay out your UVs. Please correct me if I am wrong. |
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