| Category | Farming Simulator 25 |
| Created | 28.10.2024 16:53 |
| Damian Budzak (DamianDev) | 28.10.2024 16:53 |
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| Hello guys, I'm thinking about creating my own simple map that I could use right after the release FS25 in the game for my youtube channel let's play. Will it be easy to convert from 22 to 25 then? or will it be better to start creating the map after the release FS25? Thank you |
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| Alan Theulot (AlanTheulot) | 10.11.2024 21:08 |
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| Salut a toi, sachant que beaucoup de chose vont changer je pense qu'il est préférable pour toi d'attendre ;) |
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| Emanuel Schäffauer (Emanuel83) | 22.11.2024 16:33 |
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| I fear there is one point: to use the new terrain density of FS25 the dem must be 2049x2049. FS22 had 1025x1025. If you increase the pixel in any prog like gimp you will have steps in your dem which need smooting (e.g. in GE) this sounds not like much, but you may believe is a lot of work, like creating a map from new... |
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| Rene Schuster (Rene23) | 22.11.2024 18:38 |
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| I would also try to converting my 16x map into fs25. How can i do? Because i'm a noob in converting,but a good mooder since fs22 The 16x script also don't work. |
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| Emanuel Schäffauer (Emanuel83) | 23.11.2024 10:24 |
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| Need to revise my last comment: dont convert the dem file with paint net. I did not use Gimp in first place to increase the size. But with Gimp its working fine, seems it does interpolate the new area between the existing and you get a smooth terrain. How to convert, check some YT videos they are showing all needed how to convert. Generally I create an empty nmap e.g. from the US map, delete eveything, set the terrssin to 0, clean all foliage, masks etc. Be sure that the i3d is correctly linked to the data folder of your map else you will overwrite the base game files. I cant describe the whole process cause its a lot but just search YT |
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| Rene Schuster (Rene23) | 23.11.2024 19:58 |
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| Terrain is loading in GE, but some weights need a 8bit channel. I has inportet 2 weights from the old map (grass) and was upgrading the others to 8192*8192. I testing it out myself how it would go. |
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| Mr Merzi (Merzi) | 24.11.2024 07:00 |
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| There are some problems in the fs 25 with 16 compartment maps. Take a look at this post. https://gdn.giants-software.com/thread.php?categoryId=4&threadId=15658 |
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| Allen Taylor (Sharky231070) | 09.05.2025 17:26 |
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| my fs22 starts to down load then it stops |
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| Lisandro Macello (lichi_deerelms) | 07.08.2025 02:17 |
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| Hola, estoy tratando de convertir un mod, me lo reconoce el fs25 porque le cambie algunas cosas, pero solo veo el chasis de la sembradora, alguien sabe como solcionarlo? |
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| M_k Mcd4 (MKMcD) | 08.08.2025 02:26 |
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| Lisandro, you might need to manually update the paths to the texture files in the id3 file. |
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| Rene Schuster (Rene23) | 16.08.2025 11:32 |
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| Mal ne sache mit den Gdm's. Muss ich diese bei ner 4x auf 8192 und bei ner 16x auf 16384 hoch stellen? Mit paint.net gehts ja, aber speichert mir das im vorherigen Format ab.Muss ich noch etwas beachten?Problem ist bei mir nur die densityhight, trotz erhöhen auf 14 7 7 kann ich nur 62 filltypen registrieren.Habe dann mal meine 4x von maps4fs erstellte mit der anderen 4x verglichen und da sind die gdm's ja unterschiedlich. Bei meiner 16x müsste ich das ggf auch erhöhen. |
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| Andreas Pantke (Panne) | 16.08.2025 11:39 |
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| Jo Jo Dazu gibts Tutorials |
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| Rene Schuster (Rene23) | 16.08.2025 14:06 |
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| Also die map.i3d liest ja png schon, also nur convertieren, die gdm löschen, per paint erhöhen und speichern und im GE laden. Soweit gut. Nur hab ich das Problem, das die gespeicherte auch wieder auf 4096 ist |
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| Andreas Pantke (Panne) | 17.08.2025 09:33 |
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| Dazu gibt es Etliche Tutorials im www |
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