COMMUNITY FORUM

Unload seeder into silo

Forum Overview >> Farming Simulator 25

CategoryFarming Simulator 25
Created01.01.2025 17:21


mcouille 01.01.2025 17:21
Hello everyone,

I would like to be able to empty my seeder, the "solid stand 1500", into a silo.

the basic function just allows you to unload and create the pallets.

I managed to create the function for a spreader by adding in "i3d" a "dischargeNodeBack" and the <dischargeable> in the XML.
in the game, he suggests that I empty it into a silo, or into a pallet or onto the ground in bulk. it works perfectly, but for my seeder it's another story!!

If anyone can help me find a way, I would appreciate it in advance. bye

mcouille 01.01.2025 19:05
Well I managed to find it by adding specializations in the desc :)
now he offers me to empty my seeds, but not the fertilizer... I'm drying out
just in case here is my xml:

<fillUnit>
<fillUnitConfigurations>
<fillUnitConfiguration>
<fillUnits>
<unloading width="6.2" offset="0 0 -3" />
<fillUnit unitTextOverride="$l10n_unit_literShort" fillTypes="seeds" fillUnitIndex="1" capacity="9270" updateMass="false" >
<exactFillRootNode node="exactFillRootNodeSeeds"/>
</fillUnit>
<fillUnit unitTextOverride="$l10n_unit_literShort" fillTypes="fertilizer liquidFertilizer" fillUnitIndex="2" capacity="9270" updateMass="false">
<exactFillRootNode node="exactFillRootNodeFertilizer"/>
</fillUnit>
</fillUnits>
</fillUnitConfiguration>
</fillUnitConfigurations>
</fillUnit>

<fillVolume>
<fillVolumeConfigurations>
<fillVolumeConfiguration>
<volumes>
<volume node="fillVolumeFertilizer01" fillUnitIndex="2" maxDelta="0.1"/>
<volume node="fillVolumeFertilizer02" fillUnitIndex="2" maxDelta="0.1"/>
</volumes>
</fillVolumeConfiguration>
</fillVolumeConfigurations>
</fillVolume>

<dischargeable>
<dischargeNode node="exactFillRootNode" emptySpeed="20000" fillUnitIndex="1" unloadInfoIndex="1" allowAIDischarge="true">
<info width="2.0" length="0.5" zOffset="-1"/>
</dischargeNode>
<dischargeNode node="exactFillRootNode" emptySpeed="20000" fillUnitIndex="2" unloadInfoIndex="2" allowAIDischarge="true">
<info width="2.0" length="0.5" zOffset="-1"/>
</dischargeNode>
</dischargeable>

mcouille 01.01.2025 19:06
Well I managed to find it by adding specializations in the desc :)
now he offers me to empty my seeds, but not the fertilizer... I'm drying out
just in case here is my xml:

<fillUnit>
<fillUnitConfigurations>
<fillUnitConfiguration>
<fillUnits>
<unloading width="6.2" offset="0 0 -3" />
<fillUnit unitTextOverride="$l10n_unit_literShort" fillTypes="seeds" fillUnitIndex="1" capacity="9270" updateMass="false" >
<exactFillRootNode node="exactFillRootNodeSeeds"/>
</fillUnit>
<fillUnit unitTextOverride="$l10n_unit_literShort" fillTypes="fertilizer liquidFertilizer" fillUnitIndex="2" capacity="9270" updateMass="false">
<exactFillRootNode node="exactFillRootNodeFertilizer"/>
</fillUnit>
</fillUnits>
</fillUnitConfiguration>
</fillUnitConfigurations>
</fillUnit>

<fillVolume>
<fillVolumeConfigurations>
<fillVolumeConfiguration>
<volumes>
<volume node="fillVolumeFertilizer01" fillUnitIndex="2" maxDelta="0.1"/>
<volume node="fillVolumeFertilizer02" fillUnitIndex="2" maxDelta="0.1"/>
</volumes>
</fillVolumeConfiguration>
</fillVolumeConfigurations>
</fillVolume>

<dischargeable>
<dischargeNode node="exactFillRootNode" emptySpeed="20000" fillUnitIndex="1" unloadInfoIndex="1" allowAIDischarge="true">
<info width="2.0" length="0.5" zOffset="-1"/>
</dischargeNode>
<dischargeNode node="exactFillRootNode" emptySpeed="20000" fillUnitIndex="2" unloadInfoIndex="2" allowAIDischarge="true">
<info width="2.0" length="0.5" zOffset="-1"/>
</dischargeNode>
</dischargeable>

Zcaalock Az (zcaalock) 16.03.2025 21:24
here, you need to animate something btw, wont work otherwise

<fillUnit>
<fillUnitConfigurations>
<fillUnitConfiguration>

<fillUnits>

<fillUnit unitTextOverride="$l10n_unit_literShort" fillTypes="water" capacity="80000" fillUnitIndex="1" >
<exactFillRootNode node="0>2|0|0"/>
</fillUnit>

<fillUnit unitTextOverride="$l10n_unit_literShort" fillTypes="LIQUIDFERTILIZER HERBICIDE" capacity="50000" fillUnitIndex="2" >
<exactFillRootNode node="0>2|1|0"/>
</fillUnit>
<fillUnit unitTextOverride="$l10n_unit_literShort" fillTypes="diesel" capacity="80000" fillUnitIndex="3">
<exactFillRootNode node="0>2|2|0"/>
</fillUnit>
</fillUnits>
</fillUnitConfiguration>
</fillUnitConfigurations>
</fillUnit>

<trailer>
<trailerConfigurations>
<trailerConfiguration>
<trailer>
<tipSide name="$l10n_info_tipSideFront" dischargeNodeIndex="1">
<animation name="tipAnimationFront" speedScale="1.0" startTipTime="0.8"/>
</tipSide>
<tipSide name="$l10n_info_tipSideMiddle" dischargeNodeIndex="2" >
<animation name="tipAnimationMiddle" speedScale="1.0" startTipTime="0.8"/>
</tipSide>
<tipSide name="$l10n_info_tipSideBack" dischargeNodeIndex="3" >
<animation name="tipAnimationBack" speedScale="1.0" startTipTime="0.8"/>
</tipSide>
</trailer>
</trailerConfiguration>
</trailerConfigurations>
</trailer>


<dischargeable>




<dischargeNode node="0>2|0|4" emptySpeed="2000" fillUnitIndex="1" canDischargeToGround="false" allowAIDischarge="false" >
<info width="1.0" length="0.5" zOffset="0.4" />

</dischargeNode>
<dischargeNode node="0>2|1|4" emptySpeed="2000" fillUnitIndex="2" canDischargeToGround="false" allowAIDischarge="false" >
<info width="1.0" length="0.5" zOffset="0.4" />

</dischargeNode>
<dischargeNode node="0>2|2|4" emptySpeed="2000" fillUnitIndex="3" canDischargeToGround="false" allowAIDischarge="false" >
<info width="1.0" length="0.5" zOffset="0.4" />

</dischargeNode>



</dischargeable>


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