COMMUNITY FORUM

Converted Mod Not Refueling

Forum Overview >> Farming Simulator 25

CategoryFarming Simulator 25
Created09.03.2025 05:59


Jon Brad (Romerocks) 09.03.2025 05:59
i got a couple converted mods and none of them will refill with "diesel". I've tried making new nodes and renaming them. i have tried pulling the code and node directly from and in game vehicle and still nothing.

Farm Mods Tv (farmmodstv) 12.03.2025 19:25
An exact fill root node is now required for fuel tanks, otherwise you cannot refuel vehicle

Jon Brad (Romerocks) 16.03.2025 23:19
i have the node on the truck, it was exported over from the Mack superliner, i copied the fill script over from it as well. i still cannot get it to refill. i have the node in under the gas tank for the truck. I've tried rearranging the order its in and it just turns my trailer attachment into windshield wipers and they rotate back and forth.


<fillUnit>
<fillUnitConfigurations>
<fillUnitConfiguration>
<fillUnits>
<fillUnit unitTextOverride="$l10n_unit_literShort" showOnHud="false" showInShop="false" fillTypes="diesel" capacity="40">
<dashboard displayType="ANIMATION" valueType="fillLevel" animName="fuelDisplay" groups="MOTOR_ACTIVE"/>
<exactFillRootNode node="exactFillRootNodeFuel" />
</fillUnit>
<fillUnit unitTextOverride="$l10n_unit_literShort" showOnHud="false" showInShop="false" showOnInfoHud="false" fillTypes="air" capacity="4000">
<dashboard displayType="ANIMATION" valueType="fillLevel" animName="airDisplay" groups="MOTOR_ACTIVE"/>
</fillUnit>
</fillUnits>
</fillUnitConfiguration>
</fillUnitConfigurations>
</fillUnit>

Farm Mods Tv (farmmodstv) 19.03.2025 12:45
Is i3dMappings set correctly for exactFillRootNodeFuel? like this?
<i3dMapping id="exactFillRootNodeFuel" node="0>4" />

Jon Brad (Romerocks) 23.03.2025 23:11
so figured it out, it doesn't like names so got to use the node ID number (0>0|1)

Smith Bart (hemicoronet) 24.04.2025 12:26
having the same issue except nothing i do will fix it. i think it has something to do with the mods being converted from fs19 then 22.as i dont have this problem with a 22 mod converted to 25. only if the said mod was first a 19 mod

Earl Bush (ProQuasar) 26.04.2025 18:40
You could potentially export the fill node from the model of a Giant's vehicle then import it.
I was able to fix one mod that way. Others I have been able to set up the correct mod file values and it works.

Vitaminn K (vitamin) 09.07.2025 20:04
После конверта с 22 фермы , перестают работать триггеры из-за других настроек фс 25 , в 3д моделе во вкладке ,, rigit body ,, нужно поменять прессет на ,, exactFillRootNodeFuel ,,

Martin Georgiev (Gabriela) 04.01.2026 12:41
Hello Vitamin K (vitamin) , I would like to contact you via private message to ask you something regarding FS 25.


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