COMMUNITY FORUM

normal and specular map

Forum Overview >> Farming Simulator 25

CategoryFarming Simulator 25
Created14.06.2025 03:47


Justin Saunders (Cheeko) 14.06.2025 03:47
I'm new to modding Farming Simulator, and I'm not entirely sure how to create the normal and specular maps. Could somebody point me in the right direction, cause I'm having trouble finding it

Alfamods (NorModding) 16.06.2025 04:04
Making specular maps and normal maps can be done in Blender by rendering/baking these out.
It can also be done by using a program called Materialize http://www.boundingboxsoftware.com/materialize/

Some major and common issues is the BC1-BC7 formats for .DDS (DirectDraw Surface) texture maps, when converting from .PNG to .DDS. BC7 is the recommended format for most 4 channel textures (BC3/DXT5 mostly don't make sense anymore). Also BC7 can be use for 3 channel textures in case the extra quality compared to BC1 is needed.
To do this you'll need GIANTS Texture Tool 9.0.1 that can be downloaded here at GDN's "Downloads".

To save to BC1 .DDS you can do this using the freeware/donationware software called Paint.NET.


I would recommend this thread at the GIANTS Software Forum for more details (also the linked topics):

https://forum.giants-software.com/viewtopic.php?t=198220
.

Andreas Pantke (Panne) 15.07.2025 09:34
Blender brauch man Nicht dazu
Es reicht Paint.NET dazu

David Zadnik (DzInLa) 15.07.2025 20:55
Andreas Pantke, how do you make a normal map in Paint.NET?

I have created specular maps in Paint.NET.

David Zadnik (DzInLa) 16.07.2025 06:50
Found an addon for Blender that can make a Normal Map.
https://github.com/OceansCurse/BSDF-Texture-baker-Blender-add-on
In the SHADING Tab I add a Bevel Node (Samples 16 / Radius 0.001) to the Normal Input.


Note: Log in to post. Create a new account here.