| Category | Farming Simulator 25 |
| Created | 19.07.2025 10:40 |
| David Morton (INTENSS) | 19.07.2025 10:40 |
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| Before I get to the issue at hand let me explain what I'm trying to do and what I've tried so far. I'm working on a custom sawmill using the base game sawmill Placeable model. The one that's just a 3 bay open building with the lt15 inside. I want to remove the woodchip loading area and all references to woodchips. basically its going to be a public using sawmill and the woodchips are not needed, this will be solely a sell a log point. I also plan to remove the productions as well but that will wait until i get the triggers to actually load in game. Anyhow, this is what I've done. I loaded the sawmillPlaceable.i3d into GE10.06. I removed the unloading section that is located to the left of the building. I then opened the XML and removed all references to woodchips in the production chain as well as the unloading calls in the i3d section at the bottom of the XML. I ensured the tree there matched the tree in the i3d in the editor example: 06|1|2 ect... I have the i3d, shapes, and xml in a folder titled imports. Now, everything comes into the map as I want except the triggers. I've imported it, I've used the placeables toolkit, I've done both as reference and as import and nothing works. All the visuals show up in my map including the yellow markers but the triggers just will not load. I've exported base game triggers and attempted to use them but they too do not show up in game. Does anyone have any idea why my triggers are not showing up and how to get them into the game? Any help at all will be appreciated. NOTE: every other placeable with triggers in my map work and show up except these woodselling ones. |
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