| Category | Project Motor Racing |
| Created | 08.12.2025 03:52 |
| Elliott Williams (EWSimRacing) | 08.12.2025 03:52 |
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| I'm looking to mod the tires in game. Is that possible? If so what does the modDesc.xml format would look like? I was thinking it would be a package so I have: <type>Packages</type> <Tires> <Hadron path="data/vehicles/_shared/physics/hadron/Tire/seta.0.hadron"/> </Tires> any help in this matter would be great. |
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| Vasilis Katerinakis (VirusGR42) | 09.12.2025 17:55 |
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| You have to go into the _shared/physics folder that you saw and start tinkering from there. There is a dev file as to what each parameter does. As far as I am concered, S4 used a base tire that then modified for each car/class linking back to an original file. I haven't gone that deep as I don't know vehicle dynamics, which is important for understanding these files. Hope it helps. |
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| Elliott Williams (EWSimRacing) | 11.12.2025 00:36 |
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| Yeah im familiar with the file and already made some changes making the physics feel really really good. Doing my research i got my answer. im hoping i get start a dialouge with the devs. |
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