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Removing dolly

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CategoryScripting
Created03.01.2013 19:27


Rsafasdsasd Sdasd (Unknown) 03.01.2013 19:27
Hi guys!
I have a little problem over nah. ;)
I want to edit original Krone Emsland trailer (bales script added) to be single axis and no with dolly in front as it is in original. I adjusted frame model with Maya, I removed dolly and its components, but I just added attachment joint in first group and edited few index numbers in mods .xml file.
Now, when I buy it in game, trailer does not appear.
Here is log file:

C:\Users\Erik\Documents\My Games\FarmingSimulator2013\mods\Modovi/korne/kroneEmsland.i3d (1.10mb in 132.92 ms)
Error: getChildAt index out of range
Call Stack:
 D:/code/lsim2013/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(110) : printCallstack
 D:/code/lsim2013/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(90) : loadFinished
 D:/code/lsim2013/build/finalbin/dataS/scripts/BaseMission.lua(508) : load
 D:/code/lsim2013/build/finalbin/dataS/scripts/BaseMission.lua(585) : loadVehicle
 D:/code/lsim2013/build/finalbin/dataS/scripts/BuyVehicleEvent.lua(62) : loadVehicleAtPlace
 D:/code/lsim2013/build/finalbin/dataS/scripts/network/Connection.lua(53) : run
 D:/code/lsim2013/build/finalbin/dataS/scripts/gui/ShopScreen.lua(725) : sendEvent
 D:/code/lsim2013/build/finalbin/dataS/scripts/gui/ShopScreen.lua(677) : onBuyClick
 D:/code/lsim2013/build/finalbin/dataS/scripts/gui/elements/ButtonElement.lua(465) : onClick
 D:/code/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(354) : mouseEvent
 =(tail call)(-1)
 D:/code/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(354)
 D:/code/lsim2013/build/finalbin/dataS/scripts/gui/Gui.lua(226) : mouseEvent
 D:/code/lsim2013/build/finalbin/dataS/scripts/main.lua(904) : mouseEvent
Lua: Unknown entity id: 0 method name: getTranslation
Call Stack:
 D:/code/lsim2013/build/finalbin/dataS/scripts/shared/scenegraph.lua(12) : getTranslation
 D:/code/lsim2013/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(119) : translate
 D:/code/lsim2013/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(90) : loadFinished
 D:/code/lsim2013/build/finalbin/dataS/scripts/BaseMission.lua(508) : load
 D:/code/lsim2013/build/finalbin/dataS/scripts/BaseMission.lua(585) : loadVehicle
 D:/code/lsim2013/build/finalbin/dataS/scripts/BuyVehicleEvent.lua(62) : loadVehicleAtPlace
 D:/code/lsim2013/build/finalbin/dataS/scripts/network/Connection.lua(53) : run
 D:/code/lsim2013/build/finalbin/dataS/scripts/gui/ShopScreen.lua(725) : sendEvent
 D:/code/lsim2013/build/finalbin/dataS/scripts/gui/ShopScreen.lua(677) : onBuyClick
 D:/code/lsim2013/build/finalbin/dataS/scripts/gui/elements/ButtonElement.lua(465) : onClick
 D:/code/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(354) : mouseEvent
 =(tail call)(-1)
 D:/code/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(354)
 D:/code/lsim2013/build/finalbin/dataS/scripts/gui/Gui.lua(226) : mouseEvent
 D:/code/lsim2013/build/finalbin/dataS/scripts/main.lua(904) : mouseEvent
Error: LUA running function 'mouseEvent'
D:/code/lsim2013/build/finalbin/dataS/scripts/shared/scenegraph.lua(13) : attempt to perform arithmetic on local 'x' (a nil value)

Thanks guys for any useful tip!

Michael Mayer (Unknown) 04.01.2013 17:29
I managet to get script right now. :D

Tacbravo (Unknown) 04.01.2013 20:52
Greetings Kiropa!

Congratulations on that and thanks for letting us know. I was taking a look at it too, but it's a bit over my head at this point because I am fairly new to Giants, but *really* old in code development :))

Anyway, could you please tell us how you solved it, as someone else may encounter this exact problem, search for it on Google and find your problem and the solution you give.

Thanks in advance,

Tac

Michael Mayer (Unknown) 08.01.2013 18:19
I had issue with not removing hidraulic components in mods xml file, so that was stopping mod from working. ;)


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