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slopeCompensation

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CategoryScripting
Created11.07.2022 19:44


Jack Maines (Jackmaines) 11.07.2022 19:44
Hi, I have a question for experienced modders, can anyone add slopeCompensation ( Hillmaster) to the combine?
Alternatively, is anyone able to give me detailed advice on how I can add it myself? If the model will be fully functional without any problem it is not a problem to pay for it. it would be a John deere T and S series. thank you

Jan Kowalski (Ziuta2010) 09.08.2022 19:46
This is the function of the Ideal PL combine, so you can follow it.

Edoardo Boccellari (YZ_Edo21) 25.08.2022 14:42
Yes you can, you will have to bind the front wheels (1 2 or 3 4 depending on how your xml is put down) to the slopeCompensationFront and one front wheel and one back wheel to the slopeComensationBack, then you bind two transforms (one under the other in the hierachy) to the two animations to make them rotate as the terrain changes and bind as a referenceFrame a third transform, contained in the other one (slopeCompensationBack) which is also contained in the other one (slopeCompensationFront), to the body of the machine. This will oblige the body to follow the movements of the transform.

Edoardo Boccellari (YZ_Edo21) 25.08.2022 14:42
Yes you can, you will have to bind the front wheels (1 2 or 3 4 depending on how your xml is put down) to the slopeCompensationFront and one front wheel and one back wheel to the slopeComensationBack, then you bind two transforms (one under the other in the hierachy) to the two animations to make them rotate as the terrain changes and bind as a referenceFrame a third transform, contained in the other one (slopeCompensationBack) which is also contained in the other one (slopeCompensationFront), to the body of the machine. This will oblige the body to follow the movements of the transform.

Trevin Turner (trevinturner) 23.07.2023 01:19
Hey, To the original author, were you able to figure out how to add it, I also am having the same questions.


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