| Category | Scripting |
| Created | 08.08.2009 11:34 |
| Manuel Leithner - GIANTS Software | 08.08.2009 11:34 |
|---|---|
| Hi I want to change a texture on a mesh during runtime. So i had a look on the skyShader. This shader only works with emissiveTextur. My desire is to know the following keywords especially for a normal texture: CodeInjection: EMISSIVE_FS Calculation: emissiveColor ( i tried ambientColor or diffuseColor but it didn't work :-( ) greetz Face |
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| Christian Ammann - GIANTS Software | 08.08.2009 11:41 |
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| CodeInjection: POST_ALBEDO_FS Overwrite attribute albedo (float4) with your own texture Cheers |
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