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Bones Animation problem

Forum Overview >> Scripting

Created17.07.2015 14:06

Sebastian Piotrkovsky (Unknown) 17.07.2015 14:08
Hi, I have a problem with "Bones Animation"
Is it possible to do that when you change positions and save the file i3D this item has been? Because the current resets back to its original shape.

Emil Drefers (Unknown) 17.07.2015 15:15

why would you like to do that?

If you use bones (skinning) the joints have to be moved anyway ...
and if you never move the joints you don't need any skinning.

So, you might want to think about an option to place the joints at the right position after load by using an animation or a custom script for example.


Sebastian Piotrkovsky (Unknown) 17.07.2015 16:31
I would do just to change the position to write down, and not reset the.
It can be done in a simple way?

Sorry for my English.

Emil Drefers (Unknown) 20.07.2015 07:54

sorry, but I don't get what you want to do exactly.


Sebastian Piotrkovsky (Unknown) 20.07.2015 23:38
After opening the file i3D and change the form of "bones animation" and save the reopening form back to the base.

How to do to write down to such a form of what I set?

I hope you understand hehe

Emil Drefers (Unknown) 21.07.2015 08:12

that's not possible.

You would have to adjust this in the 3d modeling program.
Or you set the bones/joints directly after your vehicle has been loaded.


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